MUPPLED Playtest · published · build 26337839
level library:
-you can now see leaderboards for every level! each level has three leaderboards:
--fastest completions
--least deaths (time tiebreaker)
--highest score (star count on win) (time tiebreaker)
-when clearing a level in the library, you can pull up the leaderboard and add replay ghosts to race against
-clearing a level gives god-mode
sfx:
-unique sounds for blueberries, wisps
-snake turn, dash, and jump sounds
gfx:
-added dirt bg
main menu:
-renamed "My Levels" to "Saved Levels"
-renamed "Create World" to "Create New World"
-loading a world in Create New World menu defaults to ~/Documents/My Games/MUPPLED/My Levels
custom world:
-you can now undo shift frame randomize button with Ctrl+Z
-you can now undo loading a shift level with Ctrl+Z
-saving/loading shift levels now defaults to ~/Documents/My Games/MUPPLED/My Shift Levels
-spawn point block no longer resets time-doors
snake:
-snake head turns instantly on pressing a turn key from snake player POV
shift:
-added a short cutscene explaining the rules of the current mode at the start of each VS game
-added an even shorter cutscene between rounds in classic and pace to indicate player cutoff and hurryup timer, respectively
-medal is now granted when exactly matching the medal time
spuzzle:
-replay players now collect stars when watching
bugfixes:
-bottom right buttons are clickable again
-shift: fixed level page highlight
-fixed missing shadows for solids (oneways usually) placed on the same tile as gravity after map load
-spuzzle: no longer saves or submits times when doing a custom /spuzzle
-/spectate and freecam are now mutually exclusive
-should no longer see anything like "-4 seconds ago" when looking at leaderboards
-shift: mr spiral gets his song back
-shift: x.x seconds now correctly displays as x.x00 seconds
-shift: consistent rounding between chat announcements and leaderboard times
-shift: maybe fixed incorrect wr announcements from ~SYSTEM (idk havent actually tested this)
-shift frame: can no longer load levels of non-standard shift level size
-custom world: disabled /loadlevel for now
-fixed some multiplayer players being incorrectly rendered behind some things
-custom world: fixed Save Level button getting stuck as disabled
-level library: fixed broken page-turning
-feedback menu: now always on top
-saved levels menu: can no longer spam click to open multiple instances of the game
-fixed incorrect z indexing of some block shadows