Build 26337235

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SpartanBit Playtest · public · first seen

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Patch notes · published by the developer

10/30 Patch Notes

On Steam

Bug Fix: player hitboxes were using an older replaced rig for their positioning, causing larger hitboxes than intended.
* This includes tightening of the new hitbox to wrap player bodies instead of large uniform boxes.
Tightened hitboxes to wrap the player body, allowing for misses between player legs/arms.

CPU Performance improvements and some work shifted to GPU, high end graphics cards not taking on as much of the work as they should causing users with weaker CPUs to experience lower FPS.
Bug Fix: Each shot triggered a hit check on all players on the map, causing excessive CPU load, restricted this to players in the line of fire

Precision Weapon Balancing
Bug Fix: Found an issue that sometimes caused bullets to deal damage as if the target was further away
* Bit Rifle: damage range increased from 42m to 75m, damage falloff starts after that range, with bullet travel time the lower range falloff was too punishing
* Lance: damage range increased from 42m to 75m, damage falloff starts after that range, with bullet travel time the lower range falloff was too punishing
* Rattler: damage range increased from 18m to 25m, damage falloff starts after that range.

Bug Fix: players who were invited via Steam before opening the game or right as they were opening the game were unable to accept the invite.
Bug Fix: Main menu was running at 2900 FPS, added a menu FPS limit

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