Sword and Sweep · published · build 26338353
This is the introduction to the puzzle system in the game. It's shipping with 2 different puzzles, both fairly simple but proof of concept for how puzzles will work in the future.
New: puzzle rooms
Some rooms on every floor now hold a puzzle. Solve it to open the way forward, or to claim a reward. Puzzle rooms come in three kinds:
- Locked doors: a sealed door on your route opens when you solve the puzzle in the room beside it.
- Side branches: a locked door guards a side branch with extra loot.
- Trap rooms: the door stays open until you step inside, then slams shut behind you and stays sealed until the puzzle is solved. They can be dead ends or sit on your main route. Each one holds a guaranteed chest.
Two puzzle types
- Block puzzles: push blocks onto pressure plates. There are interior walls to steer around, and larger rooms have several blocks. The door opens only while every plate is held down. Wedge a block against a wall and you can step on the reset pad in the corner of the room to slide every block back to where it started.
- Candle puzzles: light every candelabra by walking into it. The flames burn out after a limited number of steps, so plan a route and get them all lit at once. A candle that goes out can be relit.
Interface
- The side panel is slimmer and now shows only your HP, XP, threat and the message log.
- Weapons, armor, shield, relics, items, keys and stats are all in your inventory (I).
- The tutorial is rewritten to walk you through the inventory screen.