Greetings, adventurers,
This update covers the changes made between October 5 and October 14. It focuses on teleporters, combat feedback, NPC behavior, weather, settings, and performance.
Teleporter Overhaul: Teleporters now require and consume a Teleport Ticket. The frame, energy curtain, platform, and the activation, travel, and shutdown audio and visual effects have all been reworked.
Expanded Settings Menu: Settings are now split into Display, Graphics, and Controls tabs, with new options for shadow distance, grass distance, tree distance, MSAA, and texture quality. Mouse sensitivity now properly affects camera movement.
Combat Feedback Improvements: Player characters now receive hit effects and sounds when struck. Weapon durability is displayed as a percentage, and inventory icons update when a weapon breaks.
NPC Behavior Fixes: NPCs no longer stop updating their animations while off-screen, so their movement and actions no longer freeze unexpectedly. NPCs fighting each other no longer place the blame on the player.
Weather Improvements: Random weather now follows the configured settings more strictly, so snow will no longer appear after it has been disabled. Rain now darkens the ground and adds wetness and ripples.
Grappling Hook Landing Improvements: Landings from high places are more stable, with less sliding and launching.
Unified Dialogue and Trade Pricing: Prices are now calculated consistently based on the speaker's city. This fixes issues where players could pay without enough money and where prices were counted twice.
Fixed several issues with teleporter frames, energy curtains, and platforms.
Fixed an issue where interactable objects with missing effects could repeatedly throw errors, causing hit feedback and damage numbers to be lost.
Fixed inconsistencies between displayed weapon durability and actual durability loss, and corrected abnormal damage to NPC weapons.
Fixed an issue where sleeping at the end of a month could repeatedly advance to the same day.
Filled in missing localized text and removed placeholder copy from quest notes.
Large groups of NPCs heading to the same destination now share pathfinding data, reducing stutter during large-scale movement.
Trees now switch LOD levels based on each asset's own tiers, with improved off-screen culling and instancing, reducing the performance cost of distant woodland.
Thank you for your continued support and feedback. We will keep fixing issues and polishing the world.