Your first days now point the way like the tutorial does. An arrow, a dotted trail and the elevator box show where your next step is: the extractor, loose pipe, the port to pipe into, the macerator valve, the furnace buttons, the crate lever and the elevator.
New first day steps: PICK UP PIPE when you run out, PIPE THE FAB TO THE ELEVATOR so crates ride in by themselves, and KEEP THE CRATES COMING until the ore runs out.
The first time your air turns bad, the guide tells you to put your mask on with R.
Four more streamers on the Employee of the Month wall.
Changed
The guide’s arrow and trail stay up for as long as the step is current. Only the text fades.
Piping steps pass on your first working line. You no longer need to pipe every patch.
The guide only asks you to shut the fab down once the ore is out, not right after your first crate.
Guide steps now say how: wrench on 1, hold click, and pipe into the port of the same colour.
On macerator days the guide says the fab takes no raw ore, and on furnace days it sends the macerator’s output to the furnace.
The furnace step names both buttons, IGNITE and POWER. It fuses nothing until both are on.
If you set the extractor down, the guide sends you back for it.
Pressing the map key brings the current step back.
Monster subtitles are smaller and sit low on the screen, just above your tool’s key hints.
Holding the button while laying pipe lays only the next cell again. The gap filler is gone.
Holding a crate now says E: throw, since that is what E does.
On the rent screen, players who are not the host now see WAITING FOR THE HOST.
Fixed
Solo and duo furnace days had no furnace. They now build a furnace room and the fab takes alloy.
The guide could get stuck on the loading step and never reach shutdown.
LEVEL TAPPED could flash up while ore was still riding the pipes. It now only shows once no more crates can be made.
The guide could say the ore was tapped out after a single crate.