Pipe or Die Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
37 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
37 Sep 2026
| Published | Title | Build |
|---|---|---|
| September 7th Changelog Added · Four deposits per resource. Each resource is a tree now. A main tunnel runs out from the fabricator and ends in a resource room, and more tunnels branch off it, each ending in a resource room of its own. Every deposit holds 100 ore (four of them is the old single 400), so the extractor has to be carried from deposit to deposit as each one runs dry. Standing still is no longer a strategy… | 25176280 | |
| September 6th Changelog Added · Weather. About one day in three now has weather. It does no damage and changes no rules. Blood rain falls in rooms and tunnels and leaves red stains on the floor. Static patches drift through the mine: inside one the world goes greyscale, static covers the screen, and sound is muffled. Ground fog sits knee deep and white across the map. None of it appears in the elevator. · Night vision… | 25158727 | |
| September 5th Changelog Added · Every control can be rebound. Settings has a CONTROLS page listing every action in the game with its key. Click a line, press the key you want. If that key is already doing something else the two swap places, so you can never end up with an action bound to nothing. There is a reset if you want the defaults back, and every prompt in the game that names a key reads your binding, so they a… | 25147563 | |
| September 4th Changelog Fixed · You could be thrown out of a run into the job board or the shop. Holding Tab for the map and then jumping was quietly pressing a button on the hidden end-of-day screen, which opened the job board over a live run, and picking a job from there sent the whole crew to the shop. Your jump didn't fire that time either. The hidden screens can't take a key press any more. | 25132139 | |
| September 4th Changelog Added · A tutorial. Pick TUTORIAL on the main menu for a ten-minute training shift on your own: a small, quiet mine with no monsters that walks you through every control and the whole day, one thing at a time. Moving, the lamp, sprinting and crouching, the door, pipe crates and loose pipe, the extractor, planting it, the wrench and the grinder, laying a line, the glow stick, the pipe bomb, pull… | 25130905 | |
| August 31st Changelog Added · Play Solo. Start a shift on your own straight from the main menu — no crew, and no Steam sign-in needed. · The power dies when you shut the fab down. Every light in the mine surges, the ground rumbles for three seconds, and then the whole grid goes out. The elevator's lamps are the only thing left burning — and that's your way out. Your headlamp, glow sticks and hard-hat lamps keep work… | — | |
| August 30th Patch Notes Fixed · Loot no longer spawns inside walls. Loose pipes, pipe crates, scrap and bear traps had stopped avoiding obstacles entirely — they'd been dropping into pillars, props and rock. They now land on clear floor again. · Thrown pipe crates no longer punch through tunnel walls. A crate thrown point-blank could pass straight through a bore wall and end up on the far side. · Scrap no longer gets… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 23:05 | September 7th Changelog | 25176280 | public | 1 | — |
| 7 Sep 2026 | Mon | 00:32 | September 6th Changelog | 25158727 | public | 1 | — |
| 6 Sep 2026 | Sun | 01:47 | September 5th Changelog | 25147563 | public | 1 | — |
| 4 Sep 2026 | Fri | 20:47 | September 4th Changelog | 25132139 | public | 1 | — |
| 4 Sep 2026 | Fri | 19:40 | September 4th Changelog | 25130905 | public | 1 | — |