三国义
Playing now
5−4 vs. yesterday
31%of peak
All-time peak
169 Sep 2026
Playing now
5−4 vs. yesterday
All-time peak
169 Sep 2026
| Published | Title | Build |
|---|---|---|
| 【Three Kingdoms Yi v0.9.5】 Event Intros · Rule Codex Rewritten · Conquest Themes in Main Menu Story intro screens for all events, fully rewritten Rule Codex, six unlockable Conquest themes, plus optimizations and fixes…… 🆕 Event Intro Screens · Before entering any event, a brand-new Event Intro now unfolds first: every event has its own story illustration and narrative setup — one image, one scene, setting the mood befo… | 25254601 | |
| 【Three Kingdoms Yi v0.9.4】 Conquest-Specific Ending · Deploy Trigger Chain Rework · Item Adjustments New Conquest clear ending + six theme songs, deploy chain rework, Gouged Eyes / Seven Advances adjustments, item rarities & effects, seven fixes…… 🆕 Conquest Ending · Clearing Conquest Mode (beating Luoyang · all five Mandates) now plays a dedicated ending: fade-in from black, a rotating gallery of unit portraits, rollin… | 25180101 | |
| 【Three Kingdoms Yi v0.9.3】Hotfix · Talent Power Rework Phoenix / Five Animals / Gouged Eyes / Enduring Battle / Seven Advances adjusted, Conquest hard-tier achievements unlocked, three fixes…… Sorry for the trouble the last update caused. I stayed up all night reflecting and tuning the power levels back up — that last one really was a bit impulsive. Thank you all for the active feedback and corrections! (Swallows, I don't know what I'd do without y… | 25111948 | |
| 【Three Kingdoms Yi v0.9.2】 Permanent-stat talent rebalance, new Rule Codex, three Legendary items, four Cantonese theme songs, Steam Achievements live…… 🆕 New Content This update focuses on how permanent stat bonuses were hurting deck-building and replayability. To avoid every clear running the same single optimal build, I've made these harder to obtain without removing the mechanics themselves, and added three powerful… | 25095613 | |
| 【Three Kingdoms Yi v0.9.1】Lord Talent Adjustments · Advisor Bonus Display ✨ Feature Adjustments · Cabinet portrait view now shows advisor bonuses on hover : units granted the Advisor Seal will now display their current advisor bonus when you hover over them in the portrait view — no need to drag them into the Strategist/Assistant Strategist positions to check. · Imperial Jade Seal unlock level lowered : reaching Achievement Lv.5 now unlocks the Cabinet Imperial Jade… | — | |
| 【Three Kingdoms Yi v0.9】Scheming the Realmmajor Hey, I finally made it — sorry for the wait! This update I thought "let's just go all in"... and of course I couldn't test everything haha. Still too young lol (things like Rende's copying, Tianzi's persuading, Jianxiong's summoning — but the real stars are the 89 units' military advisor bonus combinations in the Cabinet, Conquest Mode's rule and number balance, plus I stuffed in two brand-new… | 24912460 | |
| 【0809 Minor Update】Bug Fixes 🐛 Bug Fixes · Fixed a critical softlock bug where clearing a city without enough banner poles would freeze the game (this was working before — the code got scrambled during the banner pole weight adjustment). · Fixed a bug where the Swift (Shensu) status would remain on the field after the Wolong talent unit died. · Fixed a bug where the enemy's Wuqin talent would incorrectly trigger in empty… | — | |
| 【Three Kingdoms Yi v0.8】New Units · Avatar Signature Talents · Fixesmajor Hey everyone~ This is a major content update (I'm running on fumes here). Let's dive right in~ 🆕 New Units Arrive (16 New Units) · Wei Zhang He: ATK 3 / HP 3 / SPD 3, Base Talent - Qiaobian (Adaptable), Signature Talent - Shanmou (Master Strategist) Cheng Yu: ATK 2 / HP 6 / SPD 2, Base Talent - Pengri (Sun Bearer), Signature Talent - Fujun (Imperial Advisor) Xin Xianying: ATK 2 / HP 3 / SPD 3,… | 24611577 | |
| 【0728 Update】Cabinet Tier-Up System · Status Fix · Temp Unit Optimization 🏛️ Cabinet Rework — Tier-Up System · New Cabinet Tier-Up System: · All units entering the Cabinet start at Common (white) quality. · Spend Stardust to tier them up, up to Epic (gold) quality, unlocking their Signature Talent and counting toward awakening achievements. · Tier-ups only increase stats — they do not grant or change talents. · Appoint a tiered-up unit as Commander, and when startin… | — | |
| 【0723 Minor Patch】Stardust Dupe Fix · Comet Trail on Hold Did a few more rounds of testing before crashing — couldn't rest easy. Found one bug and one minor issue: · Fixed a bug where you could spend stardust in the Star Chart on the main menu, then click "Continue Game" to revert the stardust — effectively duping stardust indefinitely. · The comet trail particle effect in the Star Draw looks completely different from how it looks in my editor. Tried… | — | |
| 【0717 Update】Cloud Save Fixes · Visual & UI Polish · Bug Fixes Not sure what's going on — suddenly can't reply to messages on the Steam Discussion Hub anymore (UU accelerator says region not supported again). I've read all your comments, but I can view, not reply 😂. For now, the update speaks for itself — all responses are inside! ※ This game currently does not support English. Localization is planned for a future update — thank you for your patience! ☁️… | — | |
| 【0715 Update】Mandate Multi-Forms · Avatar Buffs · Tons of Fixes Hey everyone, it's been a while! Didn't rest a bit over the weekend lol, spent two days taking care of my little firecracker son, and now I'm back with another massive update. 🆕1. New Features & Optimizations · 1. Mandate of Heaven — Multi-Forms: Mandate·Demon and Mandate·Saint arrive! · ① Rotation system implemented: within a single run the form is fixed; the next run is guaranteed to cycle t… | — | |
| 【0710 Minor Update】Naihe Bridge Fixes + Build Size Compression My big mouth... a critical Naihe Bridge bug slipped through right after I said that. Sorry for the rough experience! 🐛 Bug Fixes · Fixed Naihe Bridge event failing to correctly detect fallen units. Root cause: fallen units weren't being persisted into the save snapshot, so reloading a game would wipe the death records. If it happens again, I'll fix it again! · Fixed clicking "Leave" at Naihe B… | — | |
| 【0709 Update】Feedback Fixes + System Tuning + Difficulty Adjustments Every time I sit down to optimize something, testing it ends up making me fix and build even more stuff haha. This time I've accumulated a big batch of small updates — some from your feedback, some planned in advance (paving the road for later). Here's the rundown: ⚙️ System Reworks · War Banner Rework: once you've defeated Emperor Xian (Liu Xie), starting a new game will now grant you the neut… | — | |
| 【0707 v2 Update】Core Combat Timing Refactor · Bug Fixes Hey everyone, somehow I've been fixing bugs all the way to this hour... The biggest piece of work this update is a full refactor of how talents like Pingluan, Guimou, Lianzhu, Bawang, and Duo'ai chain together during combat. I thought the hardest part would be Guimou's nested double-hit timing — turns out what actually took the longest was Zhang Jiao's death talent, Tianshi. I finally had to ad… | — | |
| 【0706 Minor Update】Emergency Fixes · Three Difficulty Modes · Combat Polish Hey everyone, this is a quick but intense update — I was planning to hold off until I'd finished tuning the difficulty curve, but the Signature Talent display bug was really messing with your experience, so I rushed this out first! --- 🔴 Emergency Fixes · Three difficulty modes — Simple, Normal, and Hard — are now live! Simple: enemies no longer receive war banner pole bonuses. Great for begin… | — | |
| 【0706 Update】56 Signature Talents Now Live · Gambling Den Opensmajor 🙇 An Apology First Hey everyone, I need to start with an apology! This is my first time developing a game, and I had no idea Steam even had a Community Hub — I've been so focused on reading reviews that I completely missed all the discussions and feedback happening there. Today I finally found it and read through every single post. I can't reply to everything due to limited time and energy, bu… | — | |
| 【0703 Update】High-Priority Feedback · Map Event Overhaul · Steam Cloud Support ⚡ High-Priority Feedback · Wanderer (Avatar) awakening difficulty reduced: the "Li Shi" talent now needs 2 triggers instead of 3 . · Achievement unlock reward display: when unlocking a new ornament via achievements, the display size has been adjusted, and the ornament's function description is now shown alongside it, so you can immediately see what new feature you've gained. · Zhenhu hand-card… | — | |
| 【Update】UI overlap fixes · Achievement catch-up · A batch of polish Hey everyone! This update took a bit longer than I'd like — sorry about that. Long story short, OpenAI's API had some issues recently (and, uh, I also ended up burning around $14K on it... ouch). I've now fully switched over to the Chinese model DeepSeek, and honestly, it's been working great! But the transition ate up a fair chunk of time, hence the delay — I guess I unintentionally gave mysel… | — | |
| Hotfix — Luoyang Key Hotfix is live: fixed an issue where the Luoyang Key was not granted correctly. Please restart the game via Steam to update. Thanks for playing! | — | |
| 【Update】Persuasion success rate now visible · Early–mid difficulty tuning Hey everyone! This update focuses on the things you've been bringing up the most, plus a batch of fixes for issues that were hurting the feel of the game. Here's what changed: 🎲 Persuasion When you select a Persuasion Order and aim it at an enemy unit, you'll now see the success rate for persuading that specific unit — no more guessing. Tuned up the persuasion success rate overall, so recruiti… | 23911813 | |
| June 24 Update Notes What's new in this update: · Added "Skip Intro" and "Direct Avatar-Type Select" — thanks for the feedback! No more rewatching the opening every time; returning players can jump straight in · Improved the final Destiny Boss entrance sequence for a more intense finale · Made an attempt to trim the build size for lighter downloads and startup · Consolidated and optimized redundant code for better… | — | |
| Three Kingdoms: Yi — Early Access Live · First Update (Skip Intro) Greetings, warlords, The game just launched, and as a one-person team I've been completely buried in crunch — pretty much passed out from exhaustion, haha. Today I finally caught my breath enough to post this first announcement. Thanks for your patience. Three Kingdoms: Yi is a 2D turn-based roguelike deckbuilder that I built entirely on my own, over two months — from design to UI, every piece… | 23891743 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 13 Sep 2026new | Sun | 15:20 | No patch notes · unannounced build | 25284410 | public | 1 | — |
| 12 Sep 2026 | Sat | 00:41 | No patch notes · unannounced build | 25264976 | public | 1 | — |
| 11 Sep 2026 | Fri | 13:38 | 【Three Kingdoms Yi v0.9.5】 | 25254601 | public | 1 | — |
| 8 Sep 2026 | Tue | 04:55 | 【Three Kingdoms Yi v0.9.4】 | 25180101 | public | 1 | — |
| 3 Sep 2026 | Thu | 22:32 | 【Three Kingdoms Yi v0.9.3】Hotfix · Talent Power Rework | 25111948 | public | 1 | — |
| 3 Sep 2026 | Thu | 06:14 | 【Three Kingdoms Yi v0.9.2】 | 25095613 | public | — | — |