三国义 · published
Hey everyone!
This update took a bit longer than I'd like — sorry about that.
Long story short, OpenAI's API had some issues recently (and, uh, I also ended up burning around $14K on it... ouch). I've now fully switched over to the Chinese model DeepSeek, and honestly, it's been working great! But the transition ate up a fair chunk of time, hence the delay — I guess I unintentionally gave myself a little vacation too, haha.
Anyway, onto the actual update. Here's what changed:
🐛 Combat & Cutscene Fixes
Fixed cases where cutscene videos could get skipped unexpectedly, and where the war banner sequence would occasionally hang for a few seconds.
Fixed a second-hit attack (like Guimou) causing the same unit to replay its death sequence.
The boss banner-bearer entrance voice now plays right as they enter, and the phase-2 boss now lands on the field with better timing.
Fixed a bug where Stun and Confused statuses couldn't stack additional turns.
Fixed a bug where the Phoenix's death-related talents wouldn't trigger upon its death.
Fixed a bug where death-related talents wouldn't trigger when a unit was killed by end-of-turn damage effects (Tyranny, Burning, etc.) or deploy-phase damage effects (Extortion, Manipulation, etc.).
🖼️ UI Overlap Fixes
Fixed fly-in animations (persuasion, gaining a card, etc.) covering up the awakening panel — the panel now stays reliably on top.
Fixed a series of issues where cards kept their zoomed-in state mid-flight and overlapped one another.
🗺️ Map Fix
Fixed an issue on the map where, at a node where two branches merge, leaving and re-entering would point the "current position" guide at the wrong branch.
📖 Codex Fix
Fixed the bug where tapping on a card in the Codex wouldn't open the full-size artwork — you can now zoom in and enjoy the illustrations properly (monochrome portraits included~).
🏆 Achievements & Text
Previously, Han-dynasty heroes couldn't awaken to Epic quality — an oversight on my part. Their awakening achievements have now been moved to the persuasion track instead. Existing saves will auto-complete any you'd already qualified for — no need to redo them.
The victory reward screen now shows the amount of copper you've earned.
Polished the result text and naming for several events (training, recruitment, supply, and more) so they read better.
Polished the title text for some stars in the Star Chart.
Added a lowest-rarity Restoration Pill item (designed specifically to work with the Artisan talent on common cards — use it well and it'll surprise you in battle~).
🔮 A little teaser
Later this week, a big one is coming — heroes who awaken to Epic quality will unlock a brand-new talent. This is an addition to deepen hero talent progression and reinforce different playstyles and builds. More tools to play with, more combos to discover. Barring any surprises, it'll be in your hands very soon~
As always, a lot of these changes came straight from your feedback — thanks for sending it. I read all of it, and I'll keep polishing from here.
Have fun out there!