【0706 Minor Update】Emergency Fixes · Three Difficulty Modes · Combat Polish

三国义 · published

Hey everyone, this is a quick but intense update — I was planning to hold off until I'd finished tuning the difficulty curve, but the Signature Talent display bug was really messing with your experience, so I rushed this out first!

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🔴 Emergency Fixes

  • Three difficulty modes — Simple, Normal, and Hard — are now live! Simple: enemies no longer receive war banner pole bonuses. Great for beginners and casual runs. Normal: unchanged. Hard: all enemy units are upgraded to gold Epic quality and gain their corresponding Signature Talents! (Hard mode is unlocked after defeating the Mandate of Heaven on any difficulty.) — This was a rush job; I've tested it multiple times, but there may still be lingering bugs — go easy on me!
  • Fixed a UI bug where all enemy units would incorrectly display Signature Talents after the player unlocked one. My sincere apologies for this one!

⚔️ Combat Fixes

  • Fixed a bug where wiping out all enemy units with an item wouldn't immediately trigger victory — you'd have to click "End Turn" first.
  • Fixed an Armor status stacking bug: a 1-turn Armor could be merged into a permanent Armor, making it last forever. Now the two Armor statuses display as separate icons and do not merge — each ticks down independently.
  • Fixed a bug where field-persistent talents gained mid-battle via awakening (e.g. Herald) wouldn't take effect immediately — you had to swap the unit's position first.
  • Fixed a bug where the "Tazhen" talent would play its dynamic banner animation even when there was no valid attack target.
  • Fixed a bug where the Ballista item card could be used and consumed even with no enemy target present.
  • Fixed a bug where the Refugee (who has 0 base Attack), after being debuffed to -1 Attack and then using an Attack buff item (+1), would incorrectly display 1 Attack (which would then drop back to 0 after attacking).
  • Fixed a bug where the 12 Avatar cards in the third phase of the Mandate of Heaven battle had incorrect Persuasion success rates that didn't match their quality tiers.
  • Armor's description text has been updated to "When taking damage" for better accuracy.

🖼️ UI / Presentation Fixes

  • Fixed a bug where clicking "Skip" on the ending cutscene would flash back to the start of the video or jump to the battlefield. Now, for the first 5 seconds, the skip button is disabled — once the video is stable, a "Click to Skip" prompt will appear!
  • Fixed a bug where you had to click a talent twice on the Awakening panel to open the replacement talent picker.

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This one went out in a hurry — I'm sorry for letting such a basic display bug slip through. Thank you all for the feedback! Have fun out there~