Hey everyone! This update focuses on the things you've been bringing up the most, plus a batch of fixes for issues that were hurting the feel of the game. Here's what changed:
🎲 Persuasion
When you select a Persuasion Order and aim it at an enemy unit, you'll now see the success rate for persuading that specific unit — no more guessing.
Tuned up the persuasion success rate overall, so recruiting enemies is a bit more reliable now (the lower an enemy's HP, the easier they are to persuade).
⚔️ Difficulty
Smoothed out the early–mid difficulty curve: the enemy now reinforces fewer units per turn across several of the earlier cities, so the pressure during the early push is a little lighter.
🗺️ Map & Guidance
The "You are here" marker on the map is now a clearer icon.
The first time you obtain a banner pole in a run, the war banner panel now pops up automatically to walk you through assembling it — so you won't forget to equip your banner.
Fixed an issue where a hero card you obtained on the map could occasionally get hidden behind the Star Chart panel.
🏪 Shop
The shop's refresh button now shows the refresh count (1/3, 2/3, 3/3) and its cost, so you always know where you stand.
Shop stock (Persuasion Orders included) now rolls based on the current city's tier, with prices scaling by rarity.
Cleaned up the shop title display.
🔧 Fixes
Items that don't need a target (like the supply cart) can now be used by clicking any empty spot on the battlefield.
Cards drawn for a Pass Trial now show their max HP, matching how the trial actually checks them.
Fixed the Mandate sweep attack hitting units that were in stealth.
When the enemy Huang Yueying uses Artisan, there's now a "thinking…" prompt, so it no longer resolves out of nowhere.
Fixed a few display issues on the awakening and talent panels.
A lot of these changes came straight from your feedback — thanks for taking the time to send it. I'm reading all of it, and I'll keep polishing from here.
Have fun out there!