三国义 · public · first seen
Conquest-Specific Ending · Deploy Trigger Chain Rework · Item Adjustments
New Conquest clear ending + six theme songs, deploy chain rework, Gouged Eyes / Seven Advances adjustments, item rarities & effects, seven fixes……
Clearing Conquest Mode (beating Luoyang · all five Mandates) now plays a dedicated ending: fade-in from black, a rotating gallery of unit portraits, rolling credits, and six brand-new theme songs — replacing the previous ending video and credits song (non-Conquest modes keep the original video).
In the ending, portraits rotate through the faction of your Cabinet Commander in rarity order, showing all of that faction's units (troops use their upgraded art).
If no Cabinet Commander is unlocked/appointed, or the Commander is a Neutral unit, it counts as Neutral — cycling through Neutral unit and Avatar portraits.
The ending plays one of six brand-new theme songs based on your Cabinet Commander's faction (click the title to listen on Bilibili! Bilibili is strangling our views — these songs are this good yet only got a few dozen plays =,=):
Wei - Spear to the Sky - Cao Cao: Chabu - Three Kingdoms Yi: Cao Cao Theme - Spear to the Sky
Shu - Lone Lamp of Baidi - Liu Bei: Chabu - Three Kingdoms Yi: Liu Bei Theme - Lone Lamp of Baidi
Qun - Embers of Luoyang - Dong Zhuo: Chabu - Three Kingdoms Yi: Dong Zhuo Theme - Embers of Luoyang
Wu - Gazing East from the River - Sun Quan: Chabu - Three Kingdoms Yi: Sun Quan Theme - Gazing East from the River
Han - Hoarfrost of the Han Line - Liu Xie: Chabu - Three Kingdoms Yi: Liu Xie Theme - Hoarfrost of the Han Line
Neutral - Chasing the Realm - Five Lords (not yet on Bilibili — playable in-game)
Optimized the order of talents triggered on unit deployment: normal deploy talents→Qiuyuan (Reinforce)→Dongfeng→Quhu (Disperse)→(ally "on field" talents)→Jujian (Recommend)→Tianshi→Xuanmiao
After the three summon-on-deploy talents (Jujian/Tianshi/Xuanmiao) trigger, the talents triggered by each summoned unit's own arrival are resolved first, before continuing the summoner's subsequent summon talents.
The whole deploy chain is clearer, and it fixes the issue of animations interrupting each other when multiple units land at once.
In detail: when a deployed unit carries a deploy talent that summons/manifests new units (e.g. Zhang Jiao's "Tianshi", Zuo Ci's "Xuanmiao", Xu Shu's "Jujian"), the unit now first fully resolves all its normal deploy talents, then triggers ally on-field talent responses, then fires its summon talents in a fixed order;
Edge case: if a unit carries Jujian, Tianshi, and Xuanmiao together, it triggers ally on-field talents first (if any), then its own Jujian → the recommended unit's deploy talent → ally on-field talents → its own Tianshi, and so on.
More combination cases:
Xuanmiao + Laolian (same unit): when summoning the second clone, the first clone's Laolian fully resolves first (banner→attack), then the origin's Laolian — paired one by one, no more disordered sequencing;
Tianshi + Laolian (an ally holds Laolian): each infantry Tianshi summons triggers the ally's Laolian fully once (banner→attack) before the next is summoned;
Multiple Laolian: a single deploy triggers every ally holding Laolian once, fully and sequentially, without interfering with each other.
When Tianshi/Xuanmiao summon with no empty battlefield slot, it now clearly shows "Summon failed" instead of silently doing nothing.
Gouged Eyes (Xiahou Dun): At end of each turn, permanently gain 2 Attack (was 1) and lose 1 max HP this run — stops triggering once max HP drops to 1.
Seven Advances (Zhao Yun): Trigger changed from "when attacked" to "when attacking" — judged before the attack; if the enemy's Speed is not lower than yours, permanently gain 1 Speed this run (triggers on each multi-attack).
Adjusted the rarity of 10 items; shop prices scale with rarity accordingly:
Blue/Red/Cyan/Gold/White Feathers, raised from Extraordinary (purple) to Epic (gold);
Poison Smoke/War Drum/White Robe/Whisk/Cleansing Talisman, raised from Uncommon (blue) to Extraordinary (purple).
Red Feather buffed: the Burn it applies to all enemies raised from 1 stack to 2.
White Feather buffed: all enemies' Attack reduced by -2 instead of -1.
Fixed manifested/temporary summoned units (e.g. Xuanmiao clones, Jianxiong-summoned units) no longer keeping their semi-transparent display when redeployed after Huangfu Song's "Troop Discipline" retreats them.
Fixed Yan Liang's "Mingjiang" only restoring HP from the first hit during multi-attacks (e.g. Lianzhu hitting left/right enemies, Wushuang striking multiple) — every hit now restores correctly.
Fixed "Laolian"'s deploy-triggered instant attack wrongly triggering the attacker's own attack-phase "Guimou", leaving Guimou spent for the real attack phase.
Fixed "Laolian" and other ally on-field talents getting stuck mid attack-animation when Zhang Jiao's "Tianshi"/Zuo Ci's "Xuanmiao" deploy/manifest multiple units at once — deployment now resolves in deep sequential order: each summoned unit lands and fully resolves the on-field talents it triggers before the next proceeds.
Fixed Qun infantry summoned by Zhang Jiao's "Tianshi" not carrying the troop's Signature Talent "Feixiong" when raised to Epic — Epic Qun infantry now correctly carries Feixiong (on retreat, all allies gain 1 Unyielding Armor).
Fixed Avatars, Lords, and normal units sometimes ending up with three talents after awakening: overwriting a Li-X talent or Signature no longer auto-restores the old one; Signature Talents (including normal units') are now only equipped when actively chosen from the awakening candidates, not auto-attached.
Fixed offspring units born with 0 supply costing no supply to deploy but still deducting 1 on retreat/dismount — retreat cost now matches actual deploy cost (0-supply offspring retreat for free too).
This update focused on the Conquest settlement show and its songs (matching lyrics line by line took a while lol), and the Laolian + Tianshi/Xuanmiao trigger chain turned out far more complex than I imagined, so I reworked the whole deploy sequence — massively reducing concurrency issues. If you run into anything during playtesting, please keep the feedback coming — truly grateful!!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4771881 | 7761033870349494070 | 481575650870770728 |