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【Three Kingdoms Yi v0.9.5】

On Steam

Event Intros · Rule Codex Rewritten · Conquest Themes in Main Menu
Story intro screens for all events, fully rewritten Rule Codex, six unlockable Conquest themes, plus optimizations and fixes……

🆕 Event Intro Screens

  • Before entering any event, a brand-new Event Intro now unfolds first: every event has its own story illustration and narrative setup — one image, one scene, setting the mood before you decide whether to take part.

  • The intro clearly shows whether you can participate — when requirements aren't met (e.g. a Drill with no deployable unit, a Gambling Den with empty pockets), no entry option appears, and you can simply turn and leave from the intro.

  • For all events, "turn and leave" no longer pops a second confirmation — leaving settles immediately, without breaking your pace.

  • Covers all events: Treasure Chest, Conscription, Recruitment, Draft, Shop, Drill, Gambling Den, Buddha Statue, Flag Return, Danqing, Inheritance, Pass Trial, Marriage Tree, Naihe Bridge, and all unit encounters.

📖 Rule Codex

  • The Rule Codex in Settings has been fully rewritten: every entry now has accurate rule explanations, with illustrations placed alongside the relevant text, making the rules much easier to grasp.

  • All event types are now included in the Codex too — look up their rules anytime. Encounter a mechanic you've never seen? Just check the Codex.

  • Codex content is aligned line by line with actual in-game behavior — check as you play, whenever you need.

🎵 Conquest Themes

  • A new Conquest Themes option in the main menu: the six Conquest Mode theme songs (Wei·Spear to the Sky / Shu·Lone Lamp of Baidi / Wu·Gazing East from the River / Qun·Embers of Luoyang / Han·Hoarfrost of the Han Line / Neutral·Chasing the Realm) can now be unlocked and selected as main-menu BGM themes.

  • Selecting a faction's theme makes the main menu cycle that faction's unit portraits with lyrics shown alongside — matching the Conquest clear ending.

  • Unlock conditions: after clearing Conquest Mode with the corresponding Lord (Wei/Shu/Wu/Qun/Han) as Cabinet Commander, you can spend Stardust to unlock that faction's theme. "Neutral - Chasing the Realm" requires all five faction themes unlocked first.

🔧 Optimizations

  • Improved the description text for all in-battle statuses: unified wording — Attack/Speed changes now state their target; Stun, Confused, and Seal now read as "the next N turns"; persuasion-type statuses are now uniformly called Persuasion Rate; Unyielding Armor now notes "stacks are not consumed by taking damage" — clearer overall.

  • Improved the presentation and voice-over of talent dynamic performances: Zhou Yu, Diao Chan, and the female Wanderer now animate more smoothly and completely, with voice timing matched to the visuals.

  • Unified reward rules: events that can grant a unit no longer give copper when you decline (e.g. the Marriage Tree).

  • The Zhenhu ornament now supports Huangfu Song's "Troop Discipline" talent — stamp it on a hand-card Troop Discipline, and it can trigger the redeploy shuffle from hand at end of turn.

  • For the Immortal Mandate's "Sword One" disabling your banner: your banner bearer's death performance now begins 2 seconds before the talent video ends, with knockback motion and shake, syncing better with the video's ending.

  • Reorganized the Steam store page: trailer, screenshots, and cover art all refreshed.

🐛 Bug Fixes

  • Fixed an issue where, when Huangfu Song's "Troop Discipline" redeploys and draws multiple units that can trigger "Recommend", some recommendation choices were skipped and later units deployed before the popup — multiple recommendations now queue in order, all selecting normally.

  • Fixed the timing clash between Troop Discipline's redeploy and the end-of-turn wrap-up when triggered from a hand card via Zhenhu (normally triggered Troop Discipline on the field is unaffected).

  • Fixed "Calamity" or similar random debuffs applying "Seal" without immediately disabling the banned on-field aura (e.g. "Eagle Eye"'s healing block), lingering for about a turn — Seal now takes effect immediately.

  • Fixed Han-faction common units recruited via Conscription/Recruitment/Draft wrongly carrying a Signature Talent — Signature Talents are now only correctly gained when the unit reaches gold quality or awakens; recruited common Han units no longer carry them abnormally.

  • Fixed low-tier (Mundane) shop refreshes sometimes leaving empty slots or missing goods — stock now refills correctly.

  • Fixed the Mandate occasionally missing Qun infantry summoned earlier that turn when attacking your whole side, hitting only some targets — it now correctly hits all units on the field.

  • Fixed the Mandate·Divine carrying Seven Advances only gaining Speed once when attacking your whole side — each hit on a unit whose Speed is not lower than its own now correctly triggers a permanent Speed gain.

  • Fixed the Star Draw (Star Chart gacha) meteor trail being nearly invisible in the release build — the trail now displays fully.

  • Fixed Cabinet cards popping up status descriptions and showing a wrong max HP on hover — Cabinet card hover no longer shows this info (click-to-select and dragging are unaffected).

  • Fixed the Speed buff status showing "Swift" instead of the correct name when blocked by "Wolf's Gaze" — it now correctly displays as a Speed buff.

  • Fixed the Inheritance event still showing "Try Now" when only a pregnant female unit carries the talent, then skipping after clicking and giving no farewell copper — it now states plainly that no one can perform it, letting you leave normally and collect the copper.

  • Fixed the original event buttons beneath the popup still being clickable after declining to leave the Danqing event — it now closes properly.

  • Fixed non-Avatar units at max awakening still popping the talent banner when a unit carrying "Li Lian" deploys — no longer pops at max rank.

  • Fixed Confused/Stun duration not decrementing when applied during a pursuit that finds no target and can only shake in place — it now decrements by turn just like a normal hit.

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