【0703 Update】High-Priority Feedback · Map Event Overhaul · Steam Cloud Support

三国义 · published

⚡ High-Priority Feedback

  • Wanderer (Avatar) awakening difficulty reduced: the "Li Shi" talent now needs 2 triggers instead of 3.
  • Achievement unlock reward display: when unlocking a new ornament via achievements, the display size has been adjusted, and the ornament's function description is now shown alongside it, so you can immediately see what new feature you've gained.
  • Zhenhu hand-card play: cards in your hand can now be freely rearranged! Adjust hand order to make better use of Zhenhu talent triggers~
  • Steam Cloud support: 《三国义》 now supports Steam Cloud saves! First time setting this up, and I couldn't really test it in advance — I'll be monitoring it closely after the update. If anything goes wrong, go easy on me! I'll fix it as soon as I find it!!

🗺️ Map Event Overhaul

  • Map event node visibility: all reachable routes are now shown at full brightness; only unreachable routes are dimmed. All event names on the map have been shortened to 2–3 characters for clarity.
    1. e.g.: 佛照虚影→佛像 (Buddha Statue), 丹青妙笔→妙笔 (Brush), 村庄→征兵 (Recruit), 溃兵收编→募军 (Enlist), 精锐征募→招贤 (Draft).
  • Removed underwhelming map events:
    1. Special item card events — Forgotten Merchant, Scattered Heirlooms.
    2. Troop-card events — Shu Scattered Troops, Jiangdong Stragglers, Qun Remnants, Wei Roving Cavalry.
  • Reworked map events:
    1. Forgotten Cache: transformed into an extremely rare treasure chest event. Either option gives a 50% chance to randomly obtain a lowest-rarity item card OR a legendary (red) quality item card — the only source of Legendary Persuasion Orders and Legendary Restoration Pills.
    2. Enlistment events: the three enlistment events (Village, Straggler Recruitment, Elite Recruitment) now all offer a 3-pick-1 for their paid copper options, priced at 10 / 20 / 30 copper. The pick pool has been heavily reworked, adding awakened neutral units and troop cards to help you awaken those low-rarity starter units faster! (The Refugee's recruit count finally has a way up.)
    3. Pass Trials: when you pass a trial, the random 3-pick-1 unit cards now come with an extra random talent on top of their default one (limited to talents from their own faction or neutral, and won't roll a talent above their quality tier).
  • Improved event rewards:
    1. Encampment — Farming & Scouting: copper and supply cart rewards are no longer tied to game progress; they now scale with the quality of the unit you send.
    2. Buddha Statue, Inheritance, and Ji Qi events: if there's no eligible unit or you choose to leave, you'll now receive a more flexible amount of copper (based on game progress) instead of a Persuasion Order — encouraging you to spend that copper~
  • New map event — Bridge of Helplessness (奈何桥):
    1. You can now choose to revive a unit that died in battle during the current run (excluding units sacrificed at Ji Qi or dismissed at encampments). If no one has fallen, you may instead choose any unit to awaken!

🔮 55 Signature Talents for Epic-Quality Awakening

  • All 55 designs have been fully implemented and are already in this build! But… they're not live yet (please don't hurt me).
  • They're still undergoing intensive combinatorial testing (I'm burning out over here). The main bottleneck: 55 new talents means a massive number of interactions with existing systems and overlapping mechanics — for example, a new batch of talents designed to work with Zhenhu triggers; a new batch of on-death talents; plus the bug-prone killing fields of Fengchu revives, Zuo Ci's clone mechanics, and more.
  • Since Signature Talents require awakening a unit to Epic quality, I prioritized the prep work above — adding awakening pathways and smoothing out the difficulty curve — so you can dive into the new content more smoothly when it drops.

🔧 Miscellaneous Bug Fixes

  • Fixed a bug where if a unit had stat debuffs pushing a value into the negatives, using an item to add a small amount of that stat would instantly flip the display back to positive.
  • Fixed an occasional layout bug where the two option buttons on some events would be misaligned / centered incorrectly.
  • Investigated a player report about Zhenhu + Dong Zhuo's Tyranny talent, but was unable to reproduce — Zhenhu correctly excludes Tyranny. If you run into it again, drop a comment below!
  • Bug testing and fixing inevitably leaves blind spots. If you encounter any issues, please leave a comment — I'll get on it!

Thank you all for the support and feedback!! Have fun out there!