【0706 Update】56 Signature Talents Now Live · Gambling Den Opens

major update

三国义 · published

🙇 An Apology First

Hey everyone, I need to start with an apology!

This is my first time developing a game, and I had no idea Steam even had a Community Hub — I've been so focused on reading reviews that I completely missed all the discussions and feedback happening there. Today I finally found it and read through every single post. I can't reply to everything due to limited time and energy, but I've noted down every piece of feedback!! I'm truly grateful for all your support and suggestions, so for this update I've rushed to fix everything I possibly could!

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🔮 Epic-Quality (Gold) Awakening — 56 Signature Talents Now Live!

They're here! The 56 Signature Talents teased earlier (I miscounted and said 55 earlier, whoops…) are officially live with this update! When a unit awakens to Epic quality (gold), a unique Signature Talent exclusive to that unit will appear in the first slot of the awakening pick.

Here are a few standout examples to give you a taste of what's in store:

  • Zuo Ci · Mysticism: Upon deployment, summons a clone of himself in each adjacent empty slot! Clones inherit all stats and talents of the original (except Mysticism itself), and disappear when the battle ends.
  • Zhang Jiao · Heavenly Master: Upon death, summons a Qun infantry unit in every empty allied slot. Though this body may fall, the Yellow Sky lives on!A taste of talents that work with Zhenhu (hand-triggered talents):
  • Huang Yueying · Deft Hands: When using an item card from your inventory, 50% chance to not consume it! Your item economy just got a whole lot more interesting.
  • Zhuge Liang · Eight Formations: While on the field, your entire side is immune to all debuffs (Stun, Confused, Burn, Attack/Speed reduction — all blocked)!
  • Sima Yi · Wolf's Gaze: While on the field, the enemy side cannot gain any buffs (Taunt, Armor, Stealth, Attack/Speed buffs — all denied)!Welcome to the flames and the lockdown:
  • Lu Xun · Chain Camp: While on the field, enemy debuff stacks no longer decay.
  • Lü Meng · River Crossing: Whenever an ally is deployed, inflict 1 stack of Burn on all enemies! Including when he himself enters the field.

Every unit has a bespoke Signature Talent — all 56 are unique. The rest are waiting for you to discover through your own awakenings! Tip: the lower a card's base rarity, the harder it is to awaken to Epic, so their Signature Talents tend to be even more impactful. Don't sleep on those grey cards~

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🎲 New Map Event — The Gambling Den Is Open! & Other Adjustments

  • New map event — Gambling Den: Bet small, or go all in! Double or nothing!! (In plain terms: there's now an event that can quietly eat your copper). I tried some new dynamic presentation techniques for this one and may have spent too much time on the little details (forgive me for indulging in game dev experiments). May fortune smile upon you all!!
  • Epic-quality (Gold) achievement text updated: Added info mentioning "unlocks a Signature Talent", so even players who don't read these patch notes will know about the feature.

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⚡ Community Feedback Fixes & Test Notes

  • Settings panel now has a one-click toggle for all dynamic performances: Saw this feedback on the Community Hub and added it immediately! You can now enable or disable all Star Chart dynamic performances with a single click — no more toggling them one by one.
  • Talent name changes (missed in a previous update, caught by you all): Diao Chan · Estrangement → Moon's Shame, Taishi Ci · Divine Shot → Rapid Bolts. The original names were repurposed for their Signature Talents!
  • Fixed a bug where the Qiaojiang (Artisan) talent would erroneously trigger Persuasion Orders during Mandate of Heaven battles, causing a softlock. A genuinely nasty bug — my apologies!
  • Fixed a bug where talents disabled during Mandate of Heaven battles did not show their disabled state correctly (strikethrough etc.).
  • Regarding Recommendation (+ Promote / Reinforcements): tested and when both the battlefield and hand are full, Recommendation will not trigger and cause a dead card — it just shows a toast notification. If you encounter any other behavior, please let me know.
  • Regarding Naihe Bridge not being able to revive units that died multiple times / not being able to revive the Avatar: tested and unable to reproduce — both work normally. If you run into this, please comment with the specific scenario and I'll keep investigating.
  • Regarding community groups: I haven't set up any Discord/QQ group yet — as a solo dev I'm already stretched thin, and I'd hate to create a group only to neglect it. Once I've got the core content stable, I'll reconsider! For now, just leave feedback in the reviews or Community Hub — I read everything~

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🔧 Additional Bug Fixes

  • Fixed a bug where when a unit's Speed was reduced during battle, the Swift (Shensu) status would fail to refresh in real time. Now when Speed drops, Swift recalculates immediately.
  • Fixed a configuration bug where the Treasure Chest event (Forgotten Cache) could incorrectly drop green-quality item cards. Also corrected some other item/supply event rarity tier configs. Now only lowest-rarity grey or legendary red quality items can drop — as intended.
  • Fixed a display bug where units revived at Naihe Bridge would still show residual stat buffs from battle. Revived means fresh and clean!

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Bug testing and fixing inevitably leaves blind spots. If anything comes up again, please leave a comment here or in the Community Hub~

Thank you all for the support and feedback!! Have fun, and may the Gambling Den pay out big!!

【0706 Update】56 Signature Talents Now Live · Gambling Den Opens · 三国义 patch notes · SteamPeaks