Unknown Operations : The Habitus Demo
Playing now
0+0 vs. yesterday
—of peak
All-time peak
011 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
011 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Demo Feedback If you'd like to share your positive or negative experience with the game, here is a link to Google Forms. Thank you all very much for taking the time to fill it out. | — | |
| Game update | Update 0.2.3.1 Gameplay · Changed map activation when assigning an objective. · Added a reset for the Hold Breath function whenever aiming is deactivated. It is no longer necessary to press Shift twice to hold your breath again. · Added weapon switching using the mouse wheel. · Adjusted the grenade position when held in hand. · Fixed incorrect icon activation for objects held in hand. Systems · Fixed duplicat… | — | |
| Community | Demo Release and Game Update The demo is out! Just a few days before Steam Next Fest, I’ve released a playable demo of my game. I’d be really happy if you gave it a try and shared your feedback with me — especially how the game runs for you, what you enjoy, and what you think could be improved. Thank you so much to everyone who plays the demo! Gameplay · Fixed weapon muzzle flashes. · Adjusted the lifecycle of empty shell… | — | |
| Community | Game Access and Steam Next Fest Hi, this weekend I’ll be at Game Access in Brno with a demo of the game, and then starting June 15, 2026, the demo will be released to the public as part of Steam Next Fest. The demo includes one complete level from the game. You’ll be able to try out all the game’s basic features in it. Game Access 29.6. a 30.6. Steam Next Fest Demo 15.6. | — | |
| Community | The new 0.2.2.8 update is coming soon The upcoming update focuses on fine-tuning current mechanics and, above all, NPCs. Here’s a sneak peek at the revised item interactions. Game version 0.2.2.7 Game version 0.2.2.8 | — | |
| In-game event | Update 0.2.2.4 Gameplay · Fixed vehicle shutdown when the player exits the vehicle. · Fixed vehicle exit behavior, including player position and rotation checks, as well as upside-down vehicle scenarios. · Vehicles now remember the last selected camera/view after exiting. · NPCs can now transport the player character across the map. · Fixed grenade-related issues, including grenades spawning under the player,… | 22651007 | |
| Community | Unknown Operations : The Habitus on Comic-Con 2026 Thank you to everyone who came to try out the playable version of the game, and also for your feedback and patience with the bugs that cropped up during gameplay. I’ve made a note of them all and will fix them in the next update. | — | |
| Community | Improved version of car driving for NPCs. Improved version of car driving for NPCs. · NPCs can receive a task to transport the player to a location. | — | |
| Community | Improved storage boxes | — | |
| Game update | HotFix 0.2.0.3 Gameplay · Fixed weapon holstering after vaulting/overcoming an obstacle · Fixed storing a weapon into the inventory when it was picked up as an additional weapon · Minor Post Process Volume tweaks AI & NPC · Fixed NPC getting up after being hit by a vehicle · fixed incorrect SK mesh position initialization · added a bone velocity check · stand-up initialization now happens only after reaching… | 21354511 | |
| In-game event | Update 0.2.0.0 Gameplay · Added Takedown activation (if the player has an inventory item that can be used as a melee weapon, the takedown option becomes available under the right conditions). · Added player-to-NPC position checks for takedowns + icon display in locations where a takedown can be triggered. · · Adjusted weapon aiming values. · Improved PickUp actor management (actors can now be switched in the… | — | |
| In-game event | Update 0.1.9.2 Update 0.1.9.2 Gameplay · Fixed issue where shooting was not possible after throwing a grenade. · Fixed grenade selection. · Minor adjustments to player actions (Reloading, Sprint, Hold Breath). · Updated player character setup for use in cutscenes. · Fixed incorrect loading of remaining ammo in weapons. AI & NPC · Adjusted NPC weapon spawning for faster activation. · Fixed issue where an NPC t… | 20678368 | |
| In-game event | Update 1.8.0 Gameplay · Adjusted player movement speed transitions from prone → crouch → walk (the correct speed is now applied). · Added a loading state that checks the player's pose (crouching, prone, or inside a vehicle). After loading, the appropriate state is applied — if the player was in a vehicle, they are reattached to it. · Fixed exiting vehicles — when a vehicle is flipped on its side or roof, it… | — | |
| In-game event | Update 0.1.7.3 Gameplay · For widgets (Map, Journal, Inventory) added deactivation with the same key used for activation. · Reworked AnimBP for the player character (animation layer). · Created animation layers for weapons and objects that can be held in hand. · Based on the AnimBP changes, reworked animation management in the player character. · Adjusted weapon lowering next to friendly NPCs (the logic shoul… | 19643044 | |
| In-game event | Update 0.1.6.0 Gameplay · Weapon sway is now recalculated after sprinting. · Pickup items (grenades and knives) are now visible on the player character and can be swapped just like weapons. · Experimental attachments: bayonets (Vz. 24, Kar 98 k, MAS-36) and a suppressor (Sten Mk II). In future builds, suppressors will be addable only at the workbench. · Improved hit detection for knives and bayonets. · The pl… | 19043958 | |
| In-game event | Update 0.1.5.0 Gameplay · Fixed weapon drop from inventory – the weapon currently held by the player will no longer be discarded · The player character now automatically lowers their weapon when approaching an NPC that can be interacted with · Added weapon position change while sprinting · First version of bayonets for specific weapons · Extra level menu now saves progress like singleplayer levels · Test map… | 18350250 | |
| Community | Unknown Operations: The Habitus - Developer diary 16 Devlog 16 After four months since the last devlog, here's another one, number 16. Introducing some improvements and new mechanics. | — | |
| Game update | Update 0.1.4.7 (hotfix) Update 0.1.4.7 (hotfix) · Enabled texture streaming (conflicting GUID resolved) · Fixed camera rotation for vehicles · Fixed inactive physics on vehicles · Fixed texture size · Fixed vehicle spawn from quests · Fixed spawn manager response to player in vehicle | 18149959 | |
| In-game event | Update 0.1.4.6 Gameplay · The inventory now calculates the number of magazines that can be created from available ammo for a given weapon. · A system for dropping PickUp actors from the inventory has been implemented (currently drops everything as a single item). · All drivable vehicles now feature a first-person cockpit view with free look. · Third-person vehicle camera has been reworked. AI & NPC · NPC Data… | 18124903 | |
| In-game event | Update 0.1.4.5 Update 0.1.4.5 Gameplay · Vehicles can destroy obstacles when moving at a certain speed. (if set to destructible) · If a weapon is not ready to fire (either not loaded or no magazine), the player character will automatically reload or pull the bolt. · Using a medkit from the inventory now heals the player. AI & NPC · NPCs are spawned based on placed spawn points. · Fixed duplicated magazine spa… | 17966894 | |
| Game update | Update 0.1.4.4 Update 0.1.4.4 Gameplay / Game Mechanics · Adjustment of DrivingKill logic (AI no longer gets up if dead) · Adjustment of AI loading logic · Adjustment of FallDamage for both AI and player · Starting inventory for player removed (leftover from testing) · Pressing "B" adds a suppressor to StenMK2 (in future versions this will only be possible at a workbench) · If NPC is hit by a tank shot or gre… | 17745437 | |
| In-game event | Update 0.1.4.3 **Update 0.1.4.3** **General Changes and Improvements** · Updated to UE 5.5.3 · Model optimization (Reduced number of material index) · Converted some models to a single material index (reduced draw calls) · Character retargeting optimization for MetaHumans · Specific retarget adjustments for uniforms · Improved instance system (Only static mesh instances now spawn in the world ) · Instances ar… | 17653496 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.