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Unknown Operations : The Habitus DemoEventsDemo Release and Game Update
Community

Demo Release and Game Update

Unknown Operations : The Habitus Demo · published 12 Jun 2026, 22:18 UTC

All eventsPlayers around this dateRead on Steam

The demo is out!

Just a few days before Steam Next Fest, I’ve released a playable demo of my game. I’d be really happy if you gave it a try and shared your feedback with me — especially how the game runs for you, what you enjoy, and what you think could be improved.

Thank you so much to everyone who plays the demo!Gameplay

  • Fixed weapon muzzle flashes.

  • Adjusted the lifecycle of empty shell casings.

  • Improved attachment handling, including bayonets.

  • Improved hit detection and damage evaluation for grenades.

  • Added bullet whizzing sounds near the player’s head.

  • Split hit zones for the player and NPC skeletons, including different hit sounds.

  • Expanded object interaction so interactions trigger more smoothly and earlier.

  • Added camera limits for standing, prone movement, and ladder climbing.

  • Improved the prone system for NPCs.

  • Added correct knife damage.

  • Killing a friendly NPC with a knife now ends the game.

  • Updated the death menu text depending on what happened.

  • Adjusted weapon sway for the Sten MK2, MP40, and MP34.

  • Weapons now change their spread based on player or NPC movement, and depending on whether the character is aiming or firing from the hip.

  • Certain weapon types can now remove limbs.

  • Grenades and dynamite now have different VFX.

  • Items dropped from the inventory now correctly have physics enabled again.

  • Limited interactions while looting.

  • Fixed an issue with picking up dynamite when the player already had grenades in the inventory.

  • Ammo spawned in crates is now based on difficulty.

  • Vehicles can now sink in water.

  • Fixed an issue where the player could incorrectly turn into water when exiting a vehicle in water.

  • Restart now correctly restarts the entire level.

AI & NPC

  • Tuned general NPC behavior.

  • Adjusted NPC reaction speed to sounds.

  • Fixed NPC behavior where their capsule could rotate incorrectly after an explosion.

  • Fixed NPC rotation when turning toward a location where they heard something.

  • NPCs are now destroyed together with vehicles when needed.

  • Fixed NPC inventory duplication during loading.

  • Added Smart Objects for NPC interaction with objectives.

  • Created a patrol point subsystem compatible with the current navigation system.

  • Created a navigation map for the Main Base.

  • NPCs now crawl after losing a leg.

  • NPCs can no longer shoot after losing an arm.

  • Added new NPC voice lines.

  • Expanded the sound-blocking calculation function with a player-distance condition.

Systems

  • Removed wind from SK trees, as it was causing crashes due to a known engine issue.

  • Removed the system that swapped instances for actors with simulated physics. It remains only in the test map for debugging.

  • Fixed an issue that caused the tank to disappear when saving during missions.

  • Added global illumination control directly from the Level Manager.

  • Removed the automatic instancing system, which caused issues with destroying certain actors.

  • Fixed an issue where sound volume could not be controlled from the menu.

  • Improved ammo loading during loading screens and level transitions.

  • Fixed light state loading when transitioning between levels.

  • Added weather settings to the game options.

  • Added an optional setting for displaying the navigation marker in screen space.

  • Fixed incorrectly configured instances for Lumen support.

  • Fixed the Motion Matching trace channel setup.

  • Adjusted physical materials.

Assets & Data

  • Added a new weapon: MP34.

  • Updated animations for the MP40 and Sten MK2.

  • Expanded the animation blueprint for prone movement.

  • The Main Base received a visual upgrade.

  • Updated the objective for demo mission 04.

  • Added a side objective from a new character.

  • Tuned the level focused on destroying two tanks.

  • Added new hint images.

More from Unknown Operations : The Habitus Demo

Other announcements

All events
In-game event26 Jul 2026Update 0.2.5.6.2Slowly but surely, the Early Access release is getting closer. As part of this process, the number of available levels is gradually being expanded. I also want to update the demo regularly so that it continues to reflect the latest state of the game as closely as possible. The game has been upgraded to Unreal Engine 5.8. DLSS is now active and uses the latest available version. Unfortunately, A…In-game event2 Jul 2026Update 0.2.5.1Attention! DLSS and FSR are currently not available for UE5.8. Only TSR can be used. Gameplay · Changed map activation when assigning a task. · Added a reset for Hold Breath whenever aiming is deactivated. It is no longer necessary to press Shift twice to hold breath. · Added weapon switching with the mouse wheel. · Adjusted the grenade position when held in the hand. · Added the ability to ope…Unknown Operations : TGame update16 Jun 2026HotFIx 0.2.3.6Gameplay · Fixed incorrect weapon switching when a weapon had been dropped from the inventory. · Fixed an issue where a pickup object could spawn twice in the player’s hands after loading the game if the player was holding a pickup object when saving, such as a grenade, knife, or dynamite. · Fixed incorrect pickup object visibility when the item was no longer in the inventory. · Fixed an issue…