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Unknown Operations : The Habitus DemoEventsUpdate 0.2.5.6.2
In-game event

Update 0.2.5.6.2

Unknown Operations : The Habitus Demo · published 26 Jul 2026, 10:58 UTC

All eventsPlayers around this dateRead on Steam

Slowly but surely, the Early Access release is getting closer. As part of this process, the number of available levels is gradually being expanded. I also want to update the demo regularly so that it continues to reflect the latest state of the game as closely as possible.

The game has been upgraded to Unreal Engine 5.8. DLSS is now active and uses the latest available version. Unfortunately, AMD has not yet released the required FSR update, so this feature is currently disabled.

Weapon sounds were improved in previous updates, and new mechanical sounds have now been added as well. These changes should make the weapons feel more detailed and realistic.

I am also gradually improving the individual inventory elements and its overall layout to make it clearer and more comfortable to use.

In terms of optimization, I have added an option to manually enable hardware ray tracing for Lumen in the video settings. This feature is no longer enabled by default.

The World Partition settings have also been slightly adjusted. I hope these changes will provide a smoother experience when moving through the levels.

The expanded test version, which is currently available to selected players, will continue to receive new content and additional improvements.

Gameplay

  • Destructible objects can now also be destroyed using melee weapons.

  • Tanks can no longer be destroyed with grenades.

  • Vehicles and static weapons, such as mounted machine guns, can be destroyed with grenades. However, grenade damage against them has been reduced.

  • The difficulty names have been changed.

  • Vehicles can now be penetrated by gunfire.

  • Fixed an issue that caused the FOV value to reset after jumping or landing before saving the game.

  • Fixed an issue that allowed the player to climb using a weapon.

  • Fixed a weapon being duplicated in the player’s hands after using a medkit.

  • Ladders can no longer be used while the player is in the air.

  • Fixed an incorrect headshot damage multiplier.

  • Adjusted the player’s movement speed based on their stance and whether they are aiming.

AI & NPC

  • Adjusted the system used to assign dialogue to NPCs.

  • Adjusted the activation of the NPC ragdoll state after death.

  • Fixed an incorrect LOD being loaded after an NPC’s death.

Systems

  • Updated the inventory widget and its layout.

  • Optimized the player HUD. Elements that do not need to be updated continuously are no longer refreshed unnecessarily.

  • The Blueprint Interface used by the HUD is being replaced with the Model Viewer system.

  • Added new saving options while inside vehicles.

  • Fixed the loading of saved weather and in-game time.

  • Time-related functions have been disabled on maps where changes to the time of day are not required.

  • Removed text labels from navigation markers.

  • Added new navigation indicators.

  • Added an option to enable Hardware Ray Tracing for Lumen in the graphics settings.

  • Fixed the tank track update system. The tracks should no longer break apart after loading a saved game.

Assets & Data

  • Updated the weapon component.

  • Added new mechanical weapon sounds, including magazine changes and bolt operation sounds.

  • Added new icons for inventory items.

  • Fixed the weapon Animation Blueprint to ensure that weapon animations play correctly.

  • Revised the weapon animations.

  • Lights should now correctly activate their emissive materials.

  • Expanded a campaign level. This change does not apply to the demo version of the game.

More from Unknown Operations : The Habitus Demo

Other announcements

All events
In-game event2 Jul 2026Update 0.2.5.1Attention! DLSS and FSR are currently not available for UE5.8. Only TSR can be used. Gameplay · Changed map activation when assigning a task. · Added a reset for Hold Breath whenever aiming is deactivated. It is no longer necessary to press Shift twice to hold breath. · Added weapon switching with the mouse wheel. · Adjusted the grenade position when held in the hand. · Added the ability to ope…Unknown Operations : TGame update16 Jun 2026HotFIx 0.2.3.6Gameplay · Fixed incorrect weapon switching when a weapon had been dropped from the inventory. · Fixed an issue where a pickup object could spawn twice in the player’s hands after loading the game if the player was holding a pickup object when saving, such as a grenade, knife, or dynamite. · Fixed incorrect pickup object visibility when the item was no longer in the inventory. · Fixed an issue…Community16 Jun 2026Demo FeedbackIf you'd like to share your positive or negative experience with the game, here is a link to Google Forms. Thank you all very much for taking the time to fill it out.