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Unknown Operations : The Habitus DemoEventsUpdate 0.2.5.1
In-game event

Update 0.2.5.1

Unknown Operations : The Habitus Demo · published 2 Jul 2026, 08:50 UTC

All eventsPlayers around this dateRead on Steam

Attention!

DLSS and FSR are currently not available for UE5.8.

Only TSR can be used.

Gameplay

  • Changed map activation when assigning a task.

  • Added a reset for Hold Breath whenever aiming is deactivated. It is no longer necessary to press Shift twice to hold breath.

  • Added weapon switching with the mouse wheel.

  • Adjusted the grenade position when held in the hand.

  • Added the ability to open the map while inside a vehicle.

  • Finalized weapon switching using the mouse wheel.

  • Fixed incorrect weapon switching after a weapon was dropped from the inventory.

  • Fixed duplicate spawning of pickup objects into the player’s hands if the player was holding a pickup, such as a grenade, knife, or dynamite, when saving the game.

  • Fixed incorrect pickup display when the pickup was no longer in the inventory.

  • Fixed damage not being applied after being hit by a vehicle.

  • Fixed vehicle wheel steering by correcting the input setup.

  • Adjusted the driving behavior of the Opel Blitz and Kübelwagen.

  • Fixed incorrect magazine count calculations.

  • Fixed an issue with grenades and other pickups jumping or skipping unexpectedly.

  • Fixed an incorrect tag in the Physical Volume that prevented tank drowning from being activated.

  • Marker visibility is now enabled by default.

  • Added functional marker hiding.

  • Adjusted the aiming position of the MP40. The weapon should no longer clip into the camera.

  • Fixed the layout of inventory icons.

  • Fixed inactive physics on pickups dropped from the inventory.

  • Markers can now be attached to actors and follow their position.

  • Destructible objects can now be destroyed with melee weapons.

  • Tanks can no longer be destroyed with grenades again.

  • Vehicles and static weapons, such as machine guns, can be destroyed with grenades, but grenade damage against them is reduced.

  • Renamed difficulty levels.

  • Vehicles can now be penetrated by bullets.

AI & NPC

  • Added experimental settings for animation source optimization on NPCs.

  • Added experimental settings for component deactivation based on the distance between the player and NPCs.

  • Changed collision settings for the player and NPCs. It should no longer be possible to push vehicles.

  • NPCs should no longer get stuck in a jump state, which could occur during frequent stance changes.

  • Removed ray tracing from MTH NPC hair.

Systems

  • Fixed duplicate Enhanced Input actions that blocked mouse wheel rotation for weapon switching.

  • Fixed incorrect activation of icons for objects held in the hand.

  • Assigned the correct classes for SFX volume control.

  • Integrated the Sentry SDK for crash and error reporting.

  • Added a new manager for read documents.

  • Localized dialogues now use the correct class for volume control.

  • Fixed tank tag assignment in the map where tanks must be destroyed.

  • Fixed inactive spawn point logic.

  • Fixed sound position evaluation.

  • Made a small adjustment to the HUD layout.

  • Added a new hitbox system.

  • Added an Audio Volume for suppressing interior sounds when listening from the exterior and for activating the correct audio profiles.

Assets & Data

  • Added new axe animations: equip, unequip, and attack.

  • Adjusted the volume of individual weapon and impact sounds.

  • Adjusted footstep volume.

  • Added correct Physical Materials for objects in the cave.

  • Added a new tutorial image to the shooting range.

  • Disabled ray tracing support for various grass types.

  • Added an In-game Navigation section to the Field Manual.

  • Added new weapon sounds.

  • Trees and bushes now have collisions.

More from Unknown Operations : The Habitus Demo

Other announcements

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In-game event26 Jul 2026Update 0.2.5.6.2Slowly but surely, the Early Access release is getting closer. As part of this process, the number of available levels is gradually being expanded. I also want to update the demo regularly so that it continues to reflect the latest state of the game as closely as possible. The game has been upgraded to Unreal Engine 5.8. DLSS is now active and uses the latest available version. Unfortunately, A…Unknown Operations : TGame update16 Jun 2026HotFIx 0.2.3.6Gameplay · Fixed incorrect weapon switching when a weapon had been dropped from the inventory. · Fixed an issue where a pickup object could spawn twice in the player’s hands after loading the game if the player was holding a pickup object when saving, such as a grenade, knife, or dynamite. · Fixed incorrect pickup object visibility when the item was no longer in the inventory. · Fixed an issue…Community16 Jun 2026Demo FeedbackIf you'd like to share your positive or negative experience with the game, here is a link to Google Forms. Thank you all very much for taking the time to fill it out.