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Unknown Operations : The Habitus Demo
Events
Update 0.1.4.5
In-game event
Update 0.1.4.5
Unknown Operations : The Habitus Demo
· published
3 Apr 2025, 08:56 UTC
· build
17966894
All events
Players around this date
Read on Steam
Update 0.1.4.5
Gameplay
Vehicles can destroy obstacles when moving at a certain speed. (if set to destructible)
If a weapon is not ready to fire (either not loaded or no magazine), the player character will automatically reload or pull the bolt.
Using a medkit from the inventory now heals the player.
AI & NPC
NPCs are spawned based on placed spawn points.
Fixed duplicated magazine spawn when NPCs die.
Unified inventory system – both NPCs and the player use the same system.
Systems
Improved handling of dynamically spawned actors.
Created a Destroyed Actor Manager, preventing destroyed actors from loading again when the level is loaded.
Unified save system for player and environment.
Assets & Data
Data Assets created for NPCs to manage associated assets (replacing DataTables on initialization).
Data Assets created for weapon management (replacing DataTables).
Data Assets created for PickUps (replacing DataTables).
UI & Visuals
New inventory item icons (generated using AI).
Adjusted position of lights indicating locked doors (German bunker)
Audio
Experimental shooting sounds added using MetaSounds.
More from Unknown Operations : The Habitus Demo
Other announcements
All events
In-game event
26 Jul 2026
Update 0.2.5.6.2
Slowly but surely, the Early Access release is getting closer. As part of this process, the number of available levels is gradually being expanded. I also want to update the demo regularly so that it continues to reflect the latest state of the game as closely as possible. The game has been upgraded to Unreal Engine 5.8. DLSS is now active and uses the latest available version. Unfortunately, A…
In-game event
2 Jul 2026
Update 0.2.5.1
Attention! DLSS and FSR are currently not available for UE5.8. Only TSR can be used. Gameplay · Changed map activation when assigning a task. · Added a reset for Hold Breath whenever aiming is deactivated. It is no longer necessary to press Shift twice to hold breath. · Added weapon switching with the mouse wheel. · Adjusted the grenade position when held in the hand. · Added the ability to ope…
Unknown Operations : T
Game update
16 Jun 2026
HotFIx 0.2.3.6
Gameplay · Fixed incorrect weapon switching when a weapon had been dropped from the inventory. · Fixed an issue where a pickup object could spawn twice in the player’s hands after loading the game if the player was holding a pickup object when saving, such as a grenade, knife, or dynamite. · Fixed incorrect pickup object visibility when the item was no longer in the inventory. · Fixed an issue…