Pickup items (grenades and knives) are now visible on the player character and can be swapped just like weapons.
Experimental attachments: bayonets (Vz. 24, Kar 98 k, MAS-36) and a suppressor (Sten Mk II). In future builds, suppressors will be addable only at the workbench.
Improved hit detection for knives and bayonets.
The player character now lowers their weapon based on distance to a friendly NPC.
If the player kills a friendly NPC, the game now shows a Game Over screen (temporary).
Held Pick-Ups can be dropped from the inventory using either discard method.
The weapon held after loading now initialises correctly and the ammo counter is active.