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Unknown Operations : The Habitus DemoEventsUpdate 0.1.6.0
In-game event

Update 0.1.6.0

Unknown Operations : The Habitus Demo · published 30 Jun 2025, 09:01 UTC · build 19043958

All eventsPlayers around this dateRead on Steam

Gameplay

  • Weapon sway is now recalculated after sprinting.
  • Pickup items (grenades and knives) are now visible on the player character and can be swapped just like weapons.
  • Experimental attachments: bayonets (Vz. 24, Kar 98 k, MAS-36) and a suppressor (Sten Mk II). In future builds, suppressors will be addable only at the workbench.
  • Improved hit detection for knives and bayonets.
  • The player character now lowers their weapon based on distance to a friendly NPC.
  • If the player kills a friendly NPC, the game now shows a Game Over screen (temporary).
  • Held Pick-Ups can be dropped from the inventory using either discard method.
  • The weapon held after loading now initialises correctly and the ammo counter is active.

AI & NPC

  • Reworked NPC perception; duplicate AI-perception setups removed
  • AI perception unified into a single component.
  • Reworked NPC perception; duplicate AI-perception setups removed.
  • NPC movement logic consolidated into a central task.
  • New NPC Task: Dialog.
  • New NPC Task: FindEnemy (split off from ShootTask).
  • Reworked stimulus sorting and prioritisation logic.
  • Added an EQS query that finds the optimal firing position against the player.
  • EQS sources unified via the enemy target interface.
  • ShootOnTarget updated with new Gameplay Tags.
  • NPCs now release occupied cover when they die.
  • Citizens now flee from gunfire and grenades; if no cover is available, they run away.
  • Behaviour presets split into Soldiers, Patrolling Soldiers, and Civilians.
  • NPCs now perceive the player’s footsteps.
  • Improved head-turn behaviour for talkative NPCs: if the player only stands in front of them, they will eventually look away.
  • Implemented blinking; blinking is disabled when the player is far away.
  • Added danger evaluation for perceived actors; priority and threat are now calculated.
  • Utility AI expanded with new decision logic.

Systems

  • Weapon sockets are now loaded from the skeletal mesh.
  • MainMagazine converted to DataAssets.
  • Continued deeper integration with the inventory system.
  • Pickup explosives converted to Equipable; their selected state is now visible in the inventory.
  • Updated spawn logic for explosives and knives.
  • Improved logic for placing dynamite and grenades in the player’s hands, along with clearer notifications.
  • New tool that visualises quest points for easier level and quest navigation.
  • Quest-system events updated.
  • Med-kit interaction is blocked when not needed.
  • Documents can now trigger side quests.

Assets & Data

  • New material options for uniforms.
  • Reworked layout of the Frýdek-Místek barracks with newly created buildings.
  • New version of the Frýdek-Místek train station.
  • New HUD icons and quest markers (AI-generated base, then hand-edited).
  • New key-icon set.
  • Bugfixes (Other)
  • Fixed incorrect animation playback during dialogues.
  • Fixed selection of the correct weapon after exiting a vehicle.
  • Fixed incorrect road collision (collisions must be rebuilt after modelling).
More from Unknown Operations : The Habitus Demo

Other announcements

All events
In-game event26 Jul 2026Update 0.2.5.6.2Slowly but surely, the Early Access release is getting closer. As part of this process, the number of available levels is gradually being expanded. I also want to update the demo regularly so that it continues to reflect the latest state of the game as closely as possible. The game has been upgraded to Unreal Engine 5.8. DLSS is now active and uses the latest available version. Unfortunately, A…In-game event2 Jul 2026Update 0.2.5.1Attention! DLSS and FSR are currently not available for UE5.8. Only TSR can be used. Gameplay · Changed map activation when assigning a task. · Added a reset for Hold Breath whenever aiming is deactivated. It is no longer necessary to press Shift twice to hold breath. · Added weapon switching with the mouse wheel. · Adjusted the grenade position when held in the hand. · Added the ability to ope…Unknown Operations : TGame update16 Jun 2026HotFIx 0.2.3.6Gameplay · Fixed incorrect weapon switching when a weapon had been dropped from the inventory. · Fixed an issue where a pickup object could spawn twice in the player’s hands after loading the game if the player was holding a pickup object when saving, such as a grenade, knife, or dynamite. · Fixed incorrect pickup object visibility when the item was no longer in the inventory. · Fixed an issue…