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Unknown Operations : The Habitus DemoEventsUpdate 0.2.2.4
In-game event

Update 0.2.2.4

Unknown Operations : The Habitus Demo · published 5 Apr 2026, 13:43 UTC · build 22651007

All eventsPlayers around this dateRead on Steam

Gameplay

  • Fixed vehicle shutdown when the player exits the vehicle.

  • Fixed vehicle exit behavior, including player position and rotation checks, as well as upside-down vehicle scenarios.

  • Vehicles now remember the last selected camera/view after exiting.

  • NPCs can now transport the player character across the map.

  • Fixed grenade-related issues, including grenades spawning under the player, capsule displacement, and the resulting “floating in the air” bug.

  • Fixed the correct ammo count at level start.

  • Improved the inventory system: items can now be properly dropped by holding the key, item pickup amounts can be confirmed from NPC inventories, and the player inventory cleanup logic was improved.

  • Fixed the Dead Menu: it now appears correctly when the player dies in a vehicle and no longer closes when pressing ESC.

  • Added ammo status by type and a visual reload-state indicator to armored vehicle and static weapon widgets.

  • Adjusted aiming positions for some weapons and collision capsules to prevent the camera from clipping through the player model.

  • Added new entries to the Field Manual.

  • Expanded quests in Frýdek-Místek and split them into several sub-objectives.

  • Created a demo map with random NPC spawns and an objective to eliminate them.

AI & NPC

  • Integrated the LXR plugin to improve NPC detection of the player in dark areas.

  • Tuned the Spawn Manager for random NPC spawning.

  • Loot boxes now support spawning actors from Data Assets.

  • Added new NPC events.

  • Fixed AI controllers, NPC characters, and tasks to reduce NPC idling/inactivity.

  • NPCs now react to flashlight light.

  • Added an exception for friendly NPC reactions to the player’s flashlight.

  • NPCs now warn the player when hit by the player’s weapon.

  • Expanded the system for attaching NPCs to static weapons.

  • Extended NPC save data to ensure proper initialization after loading.

  • Unified stimulus tag settings for NPC perception.

  • Created navigation for tanks in open space.

  • Vehicles now generate collisions for the navigation system, preventing NPCs from pushing them away or trying to walk through them.

  • Adjusted the animation blueprint for more natural head turning.

Systems

  • Updated vehicle controllers, including spline following and independent navigation in space.

  • Updated controllers for vehicles, static weapons, and machine guns.

  • Added a feature to limit static weapon rotation.

  • Static weapons now support Niagara Data Channels.

  • Implemented Niagara Data Channels for muzzle flashes and shell ejection on machine guns.

  • Optimized the weapon reload script.

  • Fixed an issue where magazines would not spawn into weapons due to a missing animation notify.

  • Created new components for communication with UDS, including time-of-day and weather control.

  • Lights can now be activated based on level time, either manually or automatically.

  • Shooting a light that is turned off no longer causes it to turn on.

  • During loading, some functions are no longer activated if the NPC is dead.

  • The player flashlight is now correctly restored after loading and automatically turns off when entering a vehicle.

  • Vehicles now save their light states, and light intensity values were adjusted.

  • Added a Data Layer manager for level loading.

  • Fixed menu system issues and added background images.

  • Implemented FSR 4.

Assets & Data

  • Created German bunkers based on reference materials.

  • Added the M2 Browning machine gun.

  • Added a new Pz II G tank.

  • Began the transition to the new MetaHuman versions in UE 5.7.

  • All current NPCs were migrated to MetaHuman 5.7.

  • Fixed the incorrect PickUp class for dynamite.

  • Fixed incorrectly configured virtual textures and materials.

  • Restored missing firing effects.

  • Updated lighting and post-process settings.

  • Created new Demo Map 02.

  • Updated the existing demo maps L_DemoMap_01, L_DemoMap_02, and L_DemoMap_03.

  • Added Demo Map 04 focused on a tank battle.

  • Adjusted the position on the CanOpener map.

  • Created a new Steam library artwork concept and a mouse pad design.

More from Unknown Operations : The Habitus Demo

Other announcements

All events
In-game event26 Jul 2026Update 0.2.5.6.2Slowly but surely, the Early Access release is getting closer. As part of this process, the number of available levels is gradually being expanded. I also want to update the demo regularly so that it continues to reflect the latest state of the game as closely as possible. The game has been upgraded to Unreal Engine 5.8. DLSS is now active and uses the latest available version. Unfortunately, A…In-game event2 Jul 2026Update 0.2.5.1Attention! DLSS and FSR are currently not available for UE5.8. Only TSR can be used. Gameplay · Changed map activation when assigning a task. · Added a reset for Hold Breath whenever aiming is deactivated. It is no longer necessary to press Shift twice to hold breath. · Added weapon switching with the mouse wheel. · Adjusted the grenade position when held in the hand. · Added the ability to ope…Unknown Operations : TGame update16 Jun 2026HotFIx 0.2.3.6Gameplay · Fixed incorrect weapon switching when a weapon had been dropped from the inventory. · Fixed an issue where a pickup object could spawn twice in the player’s hands after loading the game if the player was holding a pickup object when saving, such as a grenade, knife, or dynamite. · Fixed incorrect pickup object visibility when the item was no longer in the inventory. · Fixed an issue…