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Unknown Operations : The Habitus DemoEventsUpdate 0.1.7.3
In-game event

Update 0.1.7.3

Unknown Operations : The Habitus Demo · published 19 Aug 2025, 17:20 UTC · build 19643044

All eventsPlayers around this dateRead on Steam

Gameplay

  • For widgets (Map, Journal, Inventory) added deactivation with the same key used for activation.
  • Reworked AnimBP for the player character (animation layer).
  • Created animation layers for weapons and objects that can be held in hand.
  • Based on the AnimBP changes, reworked animation management in the player character.
  • Adjusted weapon lowering next to friendly NPCs (the logic should no longer flip).
  • Reworked player state transitions (crouching, prone).
  • Reworked sprint logic (if the player keeps holding sprint after stamina is depleted, sprint automatically resumes when stamina is restored).
  • Implemented more footstep sounds.
  • Added weapon icons to the player's HUD.
  • Changed the display function of held items in the HUD.
  • Updated the logic for automatic activation of weapons and items the player can hold.
  • Updated possess/unpossess logic for vehicles usable by the player.
  • Interactive lights – lights can now be destroyed by shooting or explosions.
  • Implemented radial force after grenade or dynamite explosion.
  • Implemented vehicle damage depending on the type of explosive used.
  • Updated the logic for dropping and managing weapon magazines.
  • Fixed animation playback for bolt-action weapons.
  • Fixed incorrect animations for the MP40.

AI & NPC

  • Removed automatic NPC rotation during dialogue.

Systems

  • Transition to UE 5.6.
  • Added a new navigation system that dynamically generates around the player (no longer requires navmesh, improving performance).
  • Adjusted destruction system for explosives and tank shells (unified system).
  • Set up a system to swap actors without physics to actors with active physics.
  • Added bullet hit generation.
  • Kar98k – added notify to equip animation.
  • Footsteps now work on more surface materials.
  • Added cash reporting (Sentry).
  • Disabled runtime cell transform (FastGeo – experimental plugin), as bullets from Easy Ballistics caused crashes in this mode.

Assets & Data

  • MainBase – new version of the armory.
  • Reworked terrain for the mission “TankDestroy”.
  • With UE 5.6, localization can now be set directly in sequencer – cutscenes updated to use this feature.
  • New cutscenes.
  • Adjusted vehicle camera distances.
  • Fixed ceiling model (light was passing through incorrectly).

Bugfixes (Other)

  • Adjusted lighting in all available levels and unified it.
  • Added a condition in the first mission if the player picks up a weapon before receiving the instruction.
  • Locked doors in Main Base rooms that are not yet available (no content).
  • Fixed groom binding for passengers.
More from Unknown Operations : The Habitus Demo

Other announcements

All events
In-game event26 Jul 2026Update 0.2.5.6.2Slowly but surely, the Early Access release is getting closer. As part of this process, the number of available levels is gradually being expanded. I also want to update the demo regularly so that it continues to reflect the latest state of the game as closely as possible. The game has been upgraded to Unreal Engine 5.8. DLSS is now active and uses the latest available version. Unfortunately, A…In-game event2 Jul 2026Update 0.2.5.1Attention! DLSS and FSR are currently not available for UE5.8. Only TSR can be used. Gameplay · Changed map activation when assigning a task. · Added a reset for Hold Breath whenever aiming is deactivated. It is no longer necessary to press Shift twice to hold breath. · Added weapon switching with the mouse wheel. · Adjusted the grenade position when held in the hand. · Added the ability to ope…Unknown Operations : TGame update16 Jun 2026HotFIx 0.2.3.6Gameplay · Fixed incorrect weapon switching when a weapon had been dropped from the inventory. · Fixed an issue where a pickup object could spawn twice in the player’s hands after loading the game if the player was holding a pickup object when saving, such as a grenade, knife, or dynamite. · Fixed incorrect pickup object visibility when the item was no longer in the inventory. · Fixed an issue…