
**Update 0.1.4.3**
**General Changes and Improvements**
**Weapons and Combat**
- If the player holds nothing, Sten spawns directly into hand
- If the player holds another weapon, Sten spawns into backpack
- Bullet BP overhaul
- Hit logic now separated based on hit object type
- If AI loses sight of the player, it checks the magazine
- If fewer than 2 bullets, AI will reload
- Reloading now affected by player distance:
- C lose** → AI runs to cover
- **Far** → AI crouches
- Reload animation rework
- No other action can be triggered during magazine exchange (until reset of animation and ammo state is resolved)
- Fixed Panzerfaust functionality
**NPC and AI**
- Fixed incorrect NPC activation after game start
- NPC – first version of vehicle reaction
- NPC – first version of tank reaction
- NPC falls to the ground after vehicle collision and then gets back up
- AI shooting reaction (experimental)
**HUD and UI**
- HUD – correct display of the number of picked-up objects added to inventory
- HUD – implemented proper weapon icon display
- UI – first version of player hit visualization
- Asynchronous loading screen
**Inventory and Objects**
- Fixed incorrect pickup object initialization
- Inventory – pickup quantity check
(If player tries to pick up more items over the limit, a message is shown)
- Improved object instancing (weapons, vehicles, interactive elements)
**Physics and Visual Effects**
- Tank material – correct Physical Material setup
- Reduced skin scattering for MetaHumans
- Driving Kill V3 – running over NPCs now active
- Three levels of damage multiplier depending on vehicle type
- Player damage is now calculated based on hit bones and multiplied accordingly
**Experimental Features**
– Tank cannon foliage collision setup
- AI shooting reaction to the player – attacking different body parts based on distance