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Update 0.1.5.0 · Unknown Operations : The Habitus Demo · SteamPeaks
Unknown Operations : The Habitus Demo
Events
Update 0.1.5.0
In-game event
Update 0.1.5.0
Unknown Operations : The Habitus Demo
· published
5 May 2025, 19:30 UTC
· build
18350250
All events
Players around this date
Read on Steam
Gameplay
Fixed weapon drop from inventory – the weapon currently held by the player will no longer be discarded
The player character now automatically lowers their weapon when approaching an NPC that can be interacted with
Added weapon position change while sprinting
First version of bayonets for specific weapons
Extra level menu now saves progress like singleplayer levels
Test map adjustments
AI & NPC
Changed activation order of AI controller
Fixed incorrectly assigned Gameplay Tag on player character that caused NPCs to ignore them
Fixed kill count for NPCs in dynamic quests
Adjusted perception data for NPCs
Fixed NPC initialization after loading or level restart
Fixed repeated NPC and vehicle spawning after loading or level restart
Extended saved variables for NPCs
If an NPC has no target, they do not hold a weapon
If an NPC is patrolling and has no target, they only walk
New perception prioritization system for NPCs (thrown grenade has the highest priority, followed by the player)
Added target attack behavior after NPC spawn
Adjusted NPC ammo removal from inventory
Further overhaul of NPC Shooter task
Adjusted fall damage for NPCs
Fixed NPC reinitialization when removed from a certain distance
Implemented NPC and actor optimization system based on player distance
Systems
Set correct Gameplay Tags for magazines (proper identification in inventory)
Activated loading of destroyed objects using instances
Assets & Data
New enemy character models
New version of Frýdek-Místek train station
Moved BP Main Explosives to DataAsset
Moved BP Main Character Self dialogs to DataAsset (removed DataTable)
Added Luger P08 model for NPCs
Bugfixes (Other)
Fixed material functions for virtual textures
Broken Stuff
Facial animation playback bug – currently does not play in this version
More from Unknown Operations : The Habitus Demo
Other announcements
All events
In-game event
26 Jul 2026
Update 0.2.5.6.2
Slowly but surely, the Early Access release is getting closer. As part of this process, the number of available levels is gradually being expanded. I also want to update the demo regularly so that it continues to reflect the latest state of the game as closely as possible. The game has been upgraded to Unreal Engine 5.8. DLSS is now active and uses the latest available version. Unfortunately, A…
In-game event
2 Jul 2026
Update 0.2.5.1
Attention! DLSS and FSR are currently not available for UE5.8. Only TSR can be used. Gameplay · Changed map activation when assigning a task. · Added a reset for Hold Breath whenever aiming is deactivated. It is no longer necessary to press Shift twice to hold breath. · Added weapon switching with the mouse wheel. · Adjusted the grenade position when held in the hand. · Added the ability to ope…
Unknown Operations : T
Game update
16 Jun 2026
HotFIx 0.2.3.6
Gameplay · Fixed incorrect weapon switching when a weapon had been dropped from the inventory. · Fixed an issue where a pickup object could spawn twice in the player’s hands after loading the game if the player was holding a pickup object when saving, such as a grenade, knife, or dynamite. · Fixed incorrect pickup object visibility when the item was no longer in the inventory. · Fixed an issue…