ShipCrafter
Playing now
20+0 vs. yesterday
36%of peak
All-time peak
5513 Sep 2026
Playing now
20+0 vs. yesterday
All-time peak
5513 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | New modding capability and huge optimisations Hello, This update is coming earlier than usual, the reason being there were quite a bunch of bugs to fix, large optimisation improvements were achieved, and we also have more modding capability. About optimisation first : we greatly improved buoyancy simulation, halving the computation time. You can expect great fps increases, especially with large ships. We were also able to reduce the vertex… | — | |
| Major update | Official modding support and more ! Hello, today is a big update for ShipCrafter, indeed we are adding an official way to mod the game. We are also adding new turrets, new planes, more alternative skins for some turrets, and bug fixes. Let's get to it ! Modding Modding is now officialy supported. You can easily add mods by following the following guide : Modding supports cosmetics, propellers, rudders, turrets and planes (in a li… | — | |
| In-game event | New turret and a 45° rotation feature Hello, today is a rather tiny update, but we still have nice things to show off. 533 mm/52 Gerät 36 turret This turret is a new largest turret to ever be added to the game, breaking the record previously held by the japanese 510mm turret. The 533mm german gun was alegedly built and test fired, although never mounted on a turret nor planned to be placed in a ship. Here it is in compared to the 3… | — | |
| Community | Scharnhorst contest winner Hello, the Scharnhorst contest is over and we have a clear winner. Thanks everyone for participating you can still be proud of your builds even if you did not reach the first place ! Our winner is Jolly with a finely built Scharnhorst. As promised he wins an access key for the recently published game Battleship Command featuring the german battleship. Jolly published the build on the workshop a… | — | |
| In-game event | Quality of life and lots of bug fixes Hello, For this update we particularly have a lot of bug fixes, and a bit of quality of life elements. Normal renderer and isometric view in photo mode You can now directly switch renderer in the photo mode, and the normal renderer is enabled by default. This allows people who cannot have raytracing to still be capable of generating controlled screenshots of their ship. An isometric view is als… | — | |
| Community | Scharnhorst contest Hello everyone, We are announcing our first collab with another naval game : Battleship Command ! In this game you are in charge of a german fleet, along with your own battleship, and your goal is to raid the atlantic convoys during WWII. The game proposes a detailled and walkable model of the Scharnhorst, and as such we will be organising a ship building contest : your goal will be to build th… | — | |
| In-game event | New turrets, multiplayer improvements and bug fixes Hello, this update is a bit bigger than usual, with 3 new turrets, multiplayer improvements and some bug fixes. Let's begin with the new content. Pensacola class turrets These new turrets come from the Pensacola class american cruisers. Although rather lightly armored, they are still capable of bouncing incoming shots, and the triple mount version have a way higher rate of fire compared to othe… | — | |
| In-game event | New missions and new weapons ! Hello, For this update we have many new things. New cosmetics, weapons, a new mission, more capability in the raytracing renderer and a bot of QOL improvement. Shore bombardment missions We replaced 3 confrontations in the campaign with shore bombardment missions, with 3 difficulty levels. In these missions, you have to destroy bunkers on an island, and be careful of the mines in some areas. Mi… | — | |
| Major update | Raytracing and gatling turret Hello all, We worked hard this week to provide you a new update on short notice, since I'll be taking some hollidays the following weeks. Today however is time for a major graphics update for those of you who have a high end computer : a raytracing update ! Along with it the item icons were all completely redone, and we are also introducing our first gatling turret, the soviet AK-630 CIWS. Rayt… | — | |
| In-game event | AA update, new turret and turrets explosions Hello, For this update we have a few fixes and changes along with a new turret. We insreased the supply cost of weapons. As such your ships had their supply changed. If you cannot open them anymore, you need to obtain more supply to open them again, but your ships are not lost. Sorry for the inconvenience. Supply rewards were increased in the campaign as a way to compensate this change. 120mm d… | — | |
| In-game event | More optimisation, new turret and new engine Hello, for this update we focused a bit more on optimisation with buoyancy and the game should run much smoother now. As always we also added new content to the game, and fixed some visuals issues with shell tracers. British 457mm armoured turret This turret was particularly seen on the HMS furious. New alternative skins The german 105 turret was has an alternative armorless skin. We also added… | — | |
| In-game event | ShipCrafter optimisation and content update Hello, we just published a new update for ShipCrafter. This time we focused a bit more on optimisation, but we also added a new turret and a recoil animation to most guns in the game ! Japanese 510mm guns Today we introduce the largest gun in the game, the japanese 510mm. This weapon was experimental and was allegedly partially built by Japan, before being scrapped. Recoil animations Most guns… | — | |
| In-game event | New update, new feature, new content Hello, a new update is here ! This time we have changes for balance, bug fixes, new features and more content ! New community mission The HMS Victory is now available to fight. It is a very tough ship from an older era, and will bring quite a challenge in the early game. New weaponery Along with the new community ship, a new gun can be unlocked, the british 32 pounder canon. Some new small cali… | — | |
| In-game event | Bug fixes, QOL, and our first canonball turret ! Hello, For this update we have a few fixes, some QOL improvements, and a new turret straight from the USS monitor ship ! We are also introducing the concept of premium weapons. These weapons are strong when unlocked, but they come at a high cost. Here are the changelogs : - fixed bug preventing to place blocks on top of 140mm casemates - added a key to switch zoop mode, the keys to switch zoop… | — | |
| In-game event | New cosmetics, new engine and improved engine damage mechanics Hello ! We just published a new (tiny) update ! In particular we changed the way engine damage is done. Before this update, engine would only be damaged if directly hit, but this allowed to hide them inside the hull making them invincible. As such engines can now also take damage if the block they reside on is damaged as well. We also added a new small engine, suited for the early game, inspire… | — | |
| In-game event | 2 new turrets and more multiplayer lobby options Hello, We just published a new update for the game. This time we have a few cosmetics, new turrets, a new community mission ship, and more multiplayer lobbies capabilities. These new turrets are the first soviet turrets in the game, seen on the Kirov class ships : Here is the list of all the changes : · added Danton class ship to community missions · fixed bug with first person controller where… | — | |
| Major update | ShipCrafter major update : multiplayer lobbies ! Hello, After a few weeks of work a new update arrived in ShipCrafter. Here are the changes before diving further in the new additions : - you can now change the selected ship in community missions - fixed a few small bugs (chain roler model, color tool in isometric mode, weather in spectating mode) - added angled corner column to cosmetics - added barrel cosmetic - the first person controller n… | — | |
| In-game event | General content and QOL changes Hello everyone, We are starting this new year with a lot of improvements for the game, focusing on quality of life changes and some more content. New default ship A default ship was changed for a new design, courtesy of Space_Aquila. This new design is more visually appealing than previously while remaining stable and simple. Richelieu dual purpose triple 152mm turrets A new turret was added in… | — | |
| In-game event | The swordfish is coming with a new anti-submarine mechanic Hello, We just published a new update for the game ! Here are all the changes before diving into explanations about the special anti-submarine swordfish version other improvements. - fixed yamato turret being offcentered - fixed camera zooming even when the camera is over an interface in the map scene - fixed some issues with airplane behaviour - fixed bug with a block cosmetic not being render… | — | |
| In-game event | AA rebalances, new community ships and a few other improvements Hello, We just published a new update. This time we have a few fixes, rebalances, new parts and new community ships ! The map was slightly changed as well to fit our current season. Here are all the changes : - turrets now also work when placed upside down - secondary turrets now go back to their initial position when no target is selected instead of aiming forward - it is now possible to apply… | — | |
| In-game event | Casemate turrets and new ships in this new update ! Hello, The game received a new update, and finally there are casemate turrets in the game ! There are also new ships in the community missions, a new cosmetic and another depth charge launcher available. AA guns and planes healthpoints were also slightly changed. I hope you like this new update, here are all the changes : - added a new depth charge - added lifebuoy cosmetic - community mission… | — | |
| Game update | 12/12/2025 Patch + secondary targeting mode Hello, I needed to push a fix for 2 small bugs which were introduced with the last update. Since I already implemented secondary targeting, you get it as a bonus as well. Secondary targeting allows to select a target for your secondaries to shoot at. If none is selected, secondaries will shoot at the primary target. Here are the changes : - you can now select a secondary target. Secondaries wil… | — | |
| Major update | Community missions are coming in ShipCrafter Hello, a new update is here, introducing community missions ! Community missions are missions against ships built by the community, allowing to unlock components which are currently being unlocked in the campaign. As such the japanese ships were moved to this section. These missions require to progress in the campaign to unlock them, and are limited by supply. Upon completion, you will obtain t… | — | |
| In-game event | QOL improvements, a new turret, and lights ! Hello, here's a new update in ShipCrafter. This time a few improvements for quality of life, a new turret, and new cosmetics to have emissive elements on your ships which will glow in the dark ! Here are all the changes : - fixed bug with rain material - flood icons are no longer displayed in screenshot mode - fixed camera moving when rotating objects in alternative mode - added emissive cosmet… | — | |
| In-game event | New content and a lot of QOL changes for today's update ! Hello, here's a new update in ShipCrafter. This time a lot if qol changes including an alternative camera mode for the build scene, a better zoop deletion tool, a way to visualize effective armor, and more ! A new turret is coming as well, the japanese dual 410mm ! Finally the A6M7 zero is also here, armed with a 500kg bomb. Here is the full list of changes : - the zoop deletion is now more per… | — | |
| In-game event | 28/11/2025 update, large optimisation in battles and QOL changes Hello, the game just received a new update ! Most importantly, the buoyancy code was greatly optimised for large vessels. You should gain about 30% performance improvement with large ships in battles. As an example, the Bismarck which was previously composed of 11966 buoyancy components could be optimised down to 6606 components, simply by changing the buoyancy generation algorithm. Here are th… | — | |
| In-game event | A new plane and new visual effects ! Hello ! A new update is here. This time one new plane coming in 4 variants, and new visual effects ! - you can now switch the view angle in isometric view using a small button that pops near the gizmo - reduced AA guns shots fired when shooting at planes. Shell damages are buffed to compensate - added F6F planes with HVAR, Tiny Tim, 450kg bomb and MK13 torpedo - added random innacuracy for bomb… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.