Hello,
We just published a new update for the game ! Here are all the changes before diving into explanations about the special anti-submarine swordfish version other improvements.
- fixed yamato turret being offcentered
- fixed camera zooming even when the camera is over an interface in the map scene
- fixed some issues with airplane behaviour
- fixed bug with a block cosmetic not being rendered
- wodden deck colour can now be applied to the column cosmetics
- the alternative camera mode is now saved even if you exit and enter the build scene again
- added plane type selection, allowing to choose which type should takeoff in priority. There are also counters telling how many plane is still stored on your ship.
- added rounded open bridge cosmetic
- added the swordfish in 3 configurations : bomber, torpedo bomber, and depth charge carrier. It is also available on catapults. The depth charge version is capable of hunting nearby submarines
- added IJN Tsugaru to community missions
- added Mogador to community missions
- added USS Atlanta to community missions
- added IJN Oyodo to community missions
- added Algerie to community missions
- added HMS Hood to community missions
- added RN Littorio to community missions
As you can see above, 7 new community ships were introduced. There are quite a lot already now, and we are going to introduce fewer of them in next update. Here is a family picture of the new ships.
It is now possible to choose which type of plane should takeoff in priority. To do so, simply use the F1-F4 keys, or press the airplane button (4). By default straffers will takeoff first.
The Swordfish is coming with 3 variations : torpedo bomber, bomber, and depth charge carrier. The later version allows to hunt submarines. Upon takeoff, this version will standby above your ships waiting for a nearby submarine in periscopic mode. If it approaches your ship too close, the swordfish will attack it and drop depth charges. The submarine can dodge this attack by diving deeper. Depth charge carrying planes can resupply like any other plane.
As the only developper of the game (although helped by another 3D modeler), I need free time to work on it. However I will be taking a full time job early in January and therefore will have much less time to code. Therefore you can expect less frequent updates on the game than currently (probably once a month). Content will keep coming and new community ships will still be released, and I will try to reach the next big milestone for the game : multiplayer. It's still unsure if it is possible, and it might begin with its fair share of bugs and glitches, but I'll try my best !