Hello,
Here is a new update for ShipCrafter ! The game should be more stable on Linux from now on, and many bugs were fixed. The game will officialy be released on the 1rst of October 2026, and as such I mostly worked on localisation and user interface, but there are many other new things as well. Here are to biggest ones.
The game is now translated in 11 different languages :
English
French
Dutch
German
Polish
Italian
Portuguese
Spanish
Russian
Chinese (simplified)
Japanese
The language can be changed easily from the main menu, at the top of the settings.
We are introducing a new shieldless turret. Seen on a few destroyers and submarines, as well as inside casemates, this gun is tiny but packs a lot of power for its size.
Turrets can now receive a second color on top. This feature was particularly seen on american ships with a darker tone on top, and on german ships with yellow or red colors for easier recognition by their aviation.
It is possible to change the maximum angle of application of this color by right clicking the turret and changing the angle value on top of the window.
- improved user interface look
- you can now recall your planes to the carrier during battles
- you can now colour the top of turrets with a second colour, you can even control the maximum slope of the colouring in the advanced stats (right click on the turret)
- there is now a setting to force the mirror mode position at the scene center
- added a second colour indicator in the ui, for elements with a floor or turrets with a second colour
- added a tickbox to disallow mods in multiplayer rooms
- added the possibility to have an unanimated (no recoil) gun mesh with modded turrets
- added language translation to the game, in case of mistakes you can post requests on the discord forum channel
- added the german 150mm/45 TBTS turret
- limited the "prevent AA from shooting ships parameters" to only small caliber turrets
- inactive ships now keep their turrets disabled instead of aiming them forward
- fixed modded cosmetics texturing mixup
- fixed acceleration issues with lightweight modded missiles
- fixed an issue with file loading if the file name had a space character at the end
- fixed sound bug issues when many guns are shooting at once
- fixed bug causing crashes on linux in some shaders
See you for next update !