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ShipCrafterNewsCustom difficulty and multiplayer mods !
In-game event

Custom difficulty and multiplayer mods !

ShipCrafter · published 21 Aug 2026, 17:29 UTC

All newsPlayers around this dateRead on Steam

Hello,

Here is a new update in ShipCrafter, this time most importantly we added custom difficulties, and the possibility to join multiplayer rooms with mods.

We also added a new rangefinder, and a new turret.

Custom difficulty

You can now change the game difficulty through 2 modifiers :

  • items and supply cost

  • enemy damage

Modifiers can be changed from 0.5 to 10, and are unlocked after completing the campaign once. You can change the difficulty of any campaign at any moment once it's unlocked.

Mods in multiplayer

You can now use mods in multiplayer. Do note however that local modpacks will be detected and prevent other users from joining if they cannot download it on the workshop.

New rangefinder

We are adding a new late tier rangefinder, the radar. Modeled around the US fire control radar of the Iowa class battleships, it allows for an extremely high view angle, useful for long range battles.

Octuple 40mm turret

We added the british octuple 40mm turret. Provides great firepower particularly against aircrafts.

Changelogs

- increased rangefinders view buffs a bit

- modded engine have a new parameter to change the smoke spawn position

- added a last tier rangefinder, the radar, allowing for a very high point of view over the sea

- added the british octuple 40mm turret

- changed the way center of mass is computed in battles, instead of a fixed 4m buff, it now depends on the mass distribution of the ship

- added a button to reload mods from the game (this does not automatically install newly subscribed mods)

- fixed modded missiles turn speed

- fixed bug preventing players from following missiles

- fixed VFX bug with modded turrets using modded bullets

- added campaign difficulty modifiers, unlocked after completing the campaign once

- added a message when disabling mirror mode in the build scene

- it is now possible to join modded multiplayer lobbies

More from ShipCrafter

Other announcements

All news
In-game event4 Sep 2026Game localisation, new turret, and new featuresHello, Here is a new update for ShipCrafter ! The game should be more stable on Linux from now on, and many bugs were fixed. The game will officialy be released on the 1rst of October 2026, and as such I mostly worked on localisation and user interface, but there are many other new things as well. Here are to biggest ones. Game localisation The game is now translated in 11 different languages :…In-game event7 Aug 2026Multiplayer planes and various additional features !Hello, here is a new update for ShipCrafter, and there are a lot of things to unpack here. Among the usual bug fixes, we added many features such as relaodable plane catapults, improved rigging tool, paintable modded planes, additional modding capabilites and more ! Let's get to it. Multiplayer planes All planes now fully work in multiplayer. Carrier battles are now possible in multiplayer lobb…In-game event24 Jul 2026New modding capability and huge optimisationsHello, This update is coming earlier than usual, the reason being there were quite a bunch of bugs to fix, large optimisation improvements were achieved, and we also have more modding capability. About optimisation first : we greatly improved buoyancy simulation, halving the computation time. You can expect great fps increases, especially with large ships. We were also able to reduce the vertex…