Hello,
Here is a new update in ShipCrafter, this time most importantly we added custom difficulties, and the possibility to join multiplayer rooms with mods.
We also added a new rangefinder, and a new turret.
You can now change the game difficulty through 2 modifiers :
items and supply cost
enemy damage
Modifiers can be changed from 0.5 to 10, and are unlocked after completing the campaign once. You can change the difficulty of any campaign at any moment once it's unlocked.
You can now use mods in multiplayer. Do note however that local modpacks will be detected and prevent other users from joining if they cannot download it on the workshop.
We are adding a new late tier rangefinder, the radar. Modeled around the US fire control radar of the Iowa class battleships, it allows for an extremely high view angle, useful for long range battles.
We added the british octuple 40mm turret. Provides great firepower particularly against aircrafts.
- increased rangefinders view buffs a bit
- modded engine have a new parameter to change the smoke spawn position
- added a last tier rangefinder, the radar, allowing for a very high point of view over the sea
- added the british octuple 40mm turret
- changed the way center of mass is computed in battles, instead of a fixed 4m buff, it now depends on the mass distribution of the ship
- added a button to reload mods from the game (this does not automatically install newly subscribed mods)
- fixed modded missiles turn speed
- fixed bug preventing players from following missiles
- fixed VFX bug with modded turrets using modded bullets
- added campaign difficulty modifiers, unlocked after completing the campaign once
- added a message when disabling mirror mode in the build scene
- it is now possible to join modded multiplayer lobbies