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ShipCrafterNewsNew missions and new weapons !
In-game event

New missions and new weapons !

ShipCrafter · published 24 May 2026, 08:37 UTC

All newsPlayers around this dateRead on Steam

Hello,

For this update we have many new things. New cosmetics, weapons, a new mission, more capability in the raytracing renderer and a bot of QOL improvement.

Shore bombardment missions

We replaced 3 confrontations in the campaign with shore bombardment missions, with 3 difficulty levels. In these missions, you have to destroy bunkers on an island, and be careful of the mines in some areas.

Mine laying

We now have mines in the game, they explode on contact and deal a large amount damage. Although hardly useful in the campaign, the option is still available if you find the courage of using them.

OTO Melara 76mm compact turret

We have a new automatic turret in the game. Capable of both surface and anti-air engagement, and with a very high rate of fire, it is a compact solution for small vessel to still have good firepower.

New early game engine

The least powerful engine in the game was still capable of delivering more than 1000 horsepower, too much for the smallest ships. As such we now have a new small engine with only 70 horsepower capability.

Changelog

- slightly increased reward amount in early game

- you can now copy and rename your saves

- changed the shop to give more space to the mission selection map, it new has its own window

- introduced new shore bombardment missions, replacing 3 missions in the campaign

- added the 76mm OTO Melara turret

- added a small 70hp engine

- added blur and field of view parameters to the raytracing scene

- added possibility to rotate turrets in the raytracing scene

- added half fence cosmetic

- added angled emissive runway light cosmetic

- added angled emissive window cosmetic

- added vertical launch system cosmetic

- added steering wheel cosmetic

- added MKVII contact mines laying rail (surface and underwater version)

More from ShipCrafter

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