Hello,
For this update we have a few fixes and changes along with a new turret.
We insreased the supply cost of weapons. As such your ships had their supply changed. If you cannot open them anymore, you need to obtain more supply to open them again, but your ships are not lost. Sorry for the inconvenience. Supply rewards were increased in the campaign as a way to compensate this change.
This turret was particularly seen on the Halland class destroyers. Despite it's moderate size, it has exceptionnaly high damage per minute thanks to less than 2 seconds of reloading time. It is also capable of targeting flying targets.
Turrets now have a change to detonate when hit after they reach 0 health points. This explosion deals additional damage to the hull equal to the base turret health.
Previously not all AA shells we displayed for optimisation reasons. However thanks to recent improvements, shells are now easier to render and therefore all shells fired by AA weapons are now fully displayed.
fixed some UI issues with wide screens in the multiplayer menu
fixed errors in multiplayer when interacting with the UI without a spawned ship
fixed incorrect caracteristics for the british armored 457mm turret
fixed bug with unstable buoyancy simulation
when turrets have 0 health points left they now have a chance to explode when taking more hits causing additional damage to the ship
added the dual 120mm bofors turret from the Halland class ships
AA shells are now all fully displayed. Rate of fire was previously reduced for optimisation reasons and compensated with higher damage. Thanks to recent optimisations this is not needed anymore.
changed weapons supply cost to make it tied to dpm, as such weapons are now generally more supply hungry. Initial supply and supply gains in the campaign was raised to compensate. The goal of this change is to prevent weapons spam as the most effective strategy. Ships which exceed the maximum supply as a result of this change can still be loaded.