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ShipCrafterNewsShipCrafter optimisation and content update
In-game event

ShipCrafter optimisation and content update

ShipCrafter · published 10 Apr 2026, 16:29 UTC

All newsPlayers around this dateRead on Steam

Hello,

we just published a new update for ShipCrafter. This time we focused a bit more on optimisation, but we also added a new turret and a recoil animation to most guns in the game !

Japanese 510mm guns

Today we introduce the largest gun in the game, the japanese 510mm. This weapon was experimental and was allegedly partially built by Japan, before being scrapped.

Recoil animations

Most guns now have a recoil animation, bringing more life to your ships !

Shells and buoyancy optimisation

Shells were greatly optimised, allowing for many more bullets to be rendered at a fraction of the previous cost (about 4x faster).

Buoyancy simulation was also slightly optimised using an improved buoyancy approximation (about 10% less computation time).

Full changelog

- randomised firing timings for bots with torpedoes

- greatly optimised bullets, the game should be able to handle 30,000 bullets without flinching now

- added a recoil animation to most guns in the game

- optimised buoyancy simulation a bit more

- added another rounded metal sheet cosmetic

- added the experimental japanese 510mm dual gun turret

- added the possibility to select among 3 maps in multiplayer

- improved the AA ballistic algorithm

- replaced the HMS Victory with the HMS Implacable

More from ShipCrafter

Other announcements

All news
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