Hello everyone,
We are starting this new year with a lot of improvements for the game, focusing on quality of life changes and some more content.
A default ship was changed for a new design, courtesy of Space_Aquila. This new design is more visually appealing than previously while remaining stable and simple.
A new turret was added in this update, Richelieu's main secondary turret. It is also dual purpose, although suffering from lower rate of fire than most dual purpose turrets.
2 new community ships were added : HMS General Wolfe and HMS Chaser.
Finally we worked on many QOL changes. Here is the full changelog :
- swordfish with depth charges now longer attacks submerged submarines below periscopic depth
- fixed depth charges being capable to hit submarines at maximum depth
- increased Y axis inaccuracy of weapons
- shells can overmatch armor only if their diameter is 4x larger than armor thickness (instead of 3x previously)
- now fixed torpedo launchers will only fire if the camera is roughly looking in their firing direction
- you can now control the ship in first person view using the arrow keys, do note that your character will not follow the ship relative rotation however
- it is now possible to view all turrets concerned by a particular behaviour by hovering the corresponding panel title (example : primary mode, hover the "Primary" text)
- you can now set negative scales on cosmetics
- pressing enter now copies the current hovered block, along with it's rotation, scaling and shifting
- the copy upper blocks button was changed to copy down the blocks
- a new starter ship was introduced, thanks to Space Aquilla for the design and thanks to all other builders for their submissions !
- added Richelieu 152mm triple turret
- added a Swordfish with RP-3 rockets
- changed minimum flight deck size to 130m X 13m
- added HMS Chaser to community missions
- added HMS General Wolfe to community missions
We will be trying to implement (very) basic multiplayer for next update, therefore do not worry if it takes more time than usual to come out. See you for next update !