Hello,
today is a big update for ShipCrafter, indeed we are adding an official way to mod the game. We are also adding new turrets, new planes, more alternative skins for some turrets, and bug fixes. Let's get to it !
Modding is now officialy supported. You can easily add mods by following the following guide :
Modding supports cosmetics, propellers, rudders, turrets and planes (in a limited way). Mods can be published to the workshop and downloaded by other users as well !
We are welcoming our first jet plane in the game, the F9F Panther. It is coming in 2 versions : one with rockets and another one with bombs.
We added the 356mm Nevada turrets. You can unlock them at the end of the campaign.
The dual and quadruple 40mm bofors come with a shield in game. You can now remove it with their respective alternative skin.
- fixed a bug with clouds not changing anymore
- fixed some bugs with submarine stability
- reworked plane and bullet collisions, this might still require some rebalancing
- textured the porthole cosmetic
- modding for cosmetics
- modding for turrets
- modding for propellers
- modding for rudders
- basic modding for planes (no weaponery yet)
- flags are now displayed next to weapons in the detailled stats window
- added dual 40mm bofors alternative skin
- added quadruple 40mm bofors alternative skin
- added F9F Panther with HVAR rockets
- added F9F Panther with AN-M57 bombs
- added USS Nevada 356mm dual gun turret
- added USS Nevada 356mm triple gun turret
That's it for this update !