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ShipCrafterNewsNew turrets, multiplayer improvements and bug fixes
In-game event

New turrets, multiplayer improvements and bug fixes

ShipCrafter · published 7 Jun 2026, 15:15 UTC

All newsPlayers around this dateRead on Steam

Hello,

this update is a bit bigger than usual, with 3 new turrets, multiplayer improvements and some bug fixes. Let's begin with the new content.

Pensacola class turrets

These new turrets come from the Pensacola class american cruisers. Although rather lightly armored, they are still capable of bouncing incoming shots, and the triple mount version have a way higher rate of fire compared to other 203mm turrets.

T-34 mod 1941 turret

The T-34 is a soviet tank, but its turrets was seen used on patrol boats. Despite its unimpressive damage per minute, its armor and low profile garantees excellent survivability in the early game.

Torpedos on reloaded tubes

You can now see the loaded torpedos on torpedo tubes in game.

Multiplayer changes

Players can now enter multiplayer lobbies even if their ship contains planes. However they remain disabled. You will also see that first person characters should now display people's nickname on top of them. Finally we added the possibility to lock the day/night cycle in multiplayer lobbies, and the bug causing ships to rotate around when respawning should be fixed.

Gameplay changes

Some turrets will now fire at maximum rate of fire when used by bots. This is mostly the case for modern turrets (AK630, OTO Melara, dual 120mm, US single 127mm).

Bunkers can now be locked for easier targeting, allowing the usage of planes as well.

Full changelog

- shifted ships a bit in missions to prevent them from crashing into each other

- bunkers can now be locked as targets

- torpedoes are now displayed inside torpedo tubes when loaded

- ships with planes can be spawned in multiplayer, but planes are disabled

- added potential plane damage in the item stat visualisation

- added button to prevent day cycle in multiplayer

- added fix for ships rotating in all directions after respawning in multiplayer

- added half metal plate cosmetic

- added T-34 F-32 76mm turret

- added CA-24 203mm US dual-gun turret

- added CA-24 203mm US triple-gun turret

- first person characters now have your nickname on top of them in multiplayer

- slightly resized the flak 42 37mm turrets

- some turrets will now fire continuously when controlled by bots (gatlings and modern high rate of fire turrets)

- fixed enemy planes being counted in the UI when the player does not have any

- fixed OTO Melara not having recoil

- fixed bug where one could still damage elements even when disabled in multiplayer

- fixed ocean not being displayed after a certain distance

Quick note : I am aware of the frequent crashes on native Linux builds for some users, and I could not find a fix yet.

See you for next update !

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