Tabletop Tavern
Playing now
74+4 vs. yesterday
3.6%of peak
All-time peak
2,055Jun 2026
Playing now
74+4 vs. yesterday
All-time peak
2,055Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v 1.8.9 Bug Fixes Small update with some bug fixes! · Fixed issue with units leaving swamps never having their debuff removed · Abandoning a run during a battle no longer carries your battle speed over into the menus. Previously, quitting a run while on fast speed left the main menu and campaign map running fast-forward until you started another battle. · Abandoning a run while the battle was paused no longer fr… | — | |
| In-game event | v 1.8.1 Bug fixes, Spell Update Preview, and I’m taking a Vacation! Hey all! Wanted to give a little preview of the Spell Casting Update coming this fall. Also wanted to communicate that I will be taking a brief vacation for the first 3 weeks of August to take my wife on a Honeymoon! I apologize in advance if I am not responding to comments as frequently or pushing patches as often as I have been this summer, but rest assured I'm not abandoning the game, just n… | — | |
| In-game event | v 1.7.27 New Prestige Traits, Analytics, and Bug Fixes ⚔️ New Prestige Traits When a unit reaches max prestige it picks a trait to carry for the rest of the run. Ranged and artillery units had noticeably fewer meaningful choices than melee units did, so there are now five new traits built specifically for them. All new traits can be added via mods as well. Shot Discipline - Reloads 20% faster between shots. (Ranged and artillery) Overdraw - Increas… | — | |
| In-game event | v1.7.23 Improved AI & Bug Fixes Lots of work on spells this week. Going to be focused on the 1.1 update for a bit but will still push updates for any bugfixes or minor improvements I make Enemy AI: Smarter Target Priority - Enemy squads will no longer chase a single fast unit around the battlefield forever - This applies to melee, archers, and artillery alike. You can no longer "leash" an entire enemy army with one lone skirm… | — | |
| In-game event | v1.7.20 Improved Performance, QoL, and Bug Fixes Performance Changes Reworked a lot of the scene loading logic to go a little easier on user’s PCs and not preload the battle scene at all times. The only real noticeable difference is going from main menu → custom battle. Originally the battle was being preloaded to allow snappier load times, but it would max out your GPU in main menu and on the map, which just really doesn't make sense. The ba… | — | |
| In-game event | v1.7.18 Limited Mod Support Implemented limited modding support as more of an integration test between the game, steam, and the actual back end data. If this works well I can expand it to incorporate more values and features in the future! Here is a link to the workshop page where you can browse and sub to other peoples mods. Mods can be accessed in game from the main menu and uploaded from local files to steam. I also pu… | — | |
| In-game event | v1.7.15 QoL Update Potions can now be applied to initiative roll in battle Fateshine Elixir (Max Roll) and Rewind Potion can now be used in battle. A new button will appear if you have one in your inventory. Made sure that it will still appear even if autoroll is toggled to give you a chance to use it Unit Reordering to Reserves is much easier Dragging units into reserves is now a swaps units instead of shifting… | — | |
| In-game event | v 1.7.13 Prestige Improvements As with everything, I’m open to feedback so if this does not feel like an improvement I will tweak or change it until it does. III Prestige Rework III · Prestige bonuses have been re-balanced. The flat bonus to core combat stats (Melee Attack/Defense, Range/Accuracy) is now +5 per rank instead of +10. · To help offset that, prestige now also boosts Leadership (melee units) and Ammunition (range… | — | |
| In-game event | Metaprogression Update Renown is now used to purchase upgrades instead of deposited gold · First off, deposited gold will automatically get converted to renown, so if you maxed out the upgrades you will still have them maxed out. I have reworked metaprogression to now pay out a new currency: Renown . I liked the old system, some players liked the old system, but a lot didn’t. In the interest of listening to the commu… | — | |
| In-game event | Patch notes v1.7.8 We've begun work on the 1.1 Update with Spell Casting! So we wanted to share some WIP videos and take a moment to fix a few reported bugs. · Bug Fixes · Fixed “Chivalrous Victory” (No Ranged Units) Achievement to now be granted if all battles are completed without ranged units deployed. Recruiting ranged units or having them in reserves no longer prevents this from triggering · Fixed Bracelet o… | 24119577 | |
| Game update | Patch Notes v1.7.1 Sieges · Garrison will no longer react to damage before the walls have fallen · All garrison units lose the "protected by walls" missile resistance when a gate falls Balancing · Made Act 1 slightly easier for Gruntkin play throughs as buffs to undead made them almost unwinnable · Increase Boblin's starting army to contain an extras Goblin ScrapShooter and swapped Bogmaw trolls for Dire Riders,… | — | |
| In-game event | Patch Notes v1.6.30 Garrison Balance Changes · Rebalanced Sieges to be more difficult in later Acts · Increased Rewards from later Act Sieges Bug Fixes · Fixed a crash caused when breaking a gate Translation Improvements for our Chinese Players Unit Balance Overhaul Ranged Units Damage Reduction of 10% across the board Buffs Kitsune Blademasters Speed 25 -> 40 Golden Saru Melee Attack 42 -> 40 Health 3200 -> 6000… | — | |
| In-game event | Patch Notes v1.6.28 QOL Updates · New Free Cam Mode that allows you to view the map anytime except during battle · Pressing Escape in the Upgrades/Collection/NewGame Scenes will take you back to the Main Menu instead of opening settings · Improved Archer Range Drawers to add a gradient at max range and to fade in and out Bug Fixes · Fixed Cauldron and Ornate ring interaction not interacting · Fixed "no translation… | — | |
| Community | 100,000 Banners Raised 🍻 Tabletop Tavern has officially passed 100,000 copies sold ! 🍻| Every one of those copies is a player who gave our humble indie game a chance. Besides buying a copy, many of you stuck around and made the community something special. The reviews, the screenshots, the feedback, the support: we see all of it, and it means the world. It's no exaggeration to say this game and the players supporting… | — | |
| In-game event | Patch Notes v1.6.27 Sieges Rework We've gotten a lot of feedback and suggestions on how we can improve sieges. This rework is a result of that feedback! Overall we feel this covers most but not all the issues with sieges, so if there any further thoughts/concerns/suggestions let us know and we'll keep adjusting! Behavior Changes · Units only charge out of the gate you break, the rest form up at a central point Village Battles ·… | — | |
| In-game event | Patch Notes v1.6.24 Melee Rebalance + Controls Changes Melee Hit Chance Formula Change Melee units have been underperforming relative to ranged and artillery for a while now. The core issue was that stat disparities in melee combat compounded too harshly. A defender with even a moderate Melee Defense advantage could reduce an attacker to near-useless hit rates, making melee engagements feel punishing and swingy compared to the more consistent outpu… | — | |
| In-game event | Patch Notes v1.6.23 Battle Mechanics Update · Units now properly arrange in rows based on their position on the battlefield, they will no longer cross back and forth over each other · You can now decrease and increase game speed via hotkeys (that can be remapped in settings) · \ Double Click on a unit or it's card will select all units of the same type Tutorial Update · Added a new tutorial panel to convey all thi… | — | |
| In-game event | Patch Notes v1.6.21.1 UI/UX · Clarified Boblin's Drums in the Deep Effect to clarify that it does not stack with other bonuses and SETS the pack price at 5 · Kill count now shown on enemy units post battle · Total Enemies Slain now shown on final game over panel · Starting Gold Increase from upgrades now shown on hero panel (Thanks Steve) · Updated Delete Save Button to now say "Delete All Progress" · Consumables ar… | — | |
| In-game event | Patch Notes v1.6.20 Boblin gets some love, more bug fixes and balancing updates, and some quality of life updates! Boblin Buffs · Player feedback was that Boblin was without a doubt the most difficult hero to win a campaign with, as such his bonus has been changed to provide Goblin Rabble, Scrapshooters, and now Goblin Enforcers (Rare Unit formerly known as Stonegullet Enforcers) to be +6 \ and +6 \ . Leadership b… | — | |
| In-game event | Patch Notes v1.6.19 We know we've been patching almost every day and thats annoying to some. We were aware that we would need to quickly react to feedback when we launched and thousands of players got their hands on the full game for the first time. We're getting very close to a game state that were happy enough with to reduce the patching to weekly soon. Thanks so much for the continuous feedback, bug reports, an… | — | |
| In-game event | Patch Notes v1.6.17 Faction Bonuses now apply to enemies in campaign, this should make the game a good bit, harder as requested! Will continue to tweak and balance until the game is in a great state! Major Bug Fixes · Fix for when a ranged squad was simultaneously in ranged combat and engaged by melee, the melee-disengage path was unreachable. The squad got ChargeSquad added but could never charge causing weird lo… | — | |
| In-game event | Patch Notes 1.6.16.1 We took some larger swings here that are likely going to make some battles harder and some easier, if you encounter an impossible fight or an a run that felt entirely too easy let us know! v 1.6.16.1 Major Balance Changes Major Systemic Change · Armor Piercing's Mitigation of Armor reduced (100% -> 50%) Specific Unit Stats Ashwood Militia · Heavy Shields reduced to Standard Shields · Reduced He… | — | |
| In-game event | Patch Notes 1.6.15.1 v 1.6.14.2 Hotfix Sanguine Court Campaign Buff Raise Dead Mechanic changed to give 2 uncommon in act 2 and 1 rare in act 3 Lord Draven Bloodreaver Buffed Bloodsworn and Bloodsworn Knights gain +15 \ and +(4 -> 8) \ Gruntkin Campaign Buff Endless hordes Healing increased on end of turn from 20% (listed as 25% but was actually 20%) to 30%, fixed this healing non gruntkin units Bug Fixes · Fixed o… | — | |
| In-game event | Patch Notes 1.6.14.1 More updates, fixes, and balancing! As always keep the feedback and bug reports coming, we're keeping an eye on everything and reacting as fast as we reasonably can. v 1.6.13.2 Hotfix · Decreased min font size for unit attributes so some longer stats fit on one line · Fixed UI bug with Bertha's Blasting Barrels applying to ammunition not missile strength · Fixed bug with Blasting Barrels only g… | — | |
| In-game event | Patch 1.6.13.1 Hotfixes & Updates More fixes, updates, and balancing changes! Sorry for causing confusion around the version numbers, we forgot to add "1.0" for the earlier updates leading some to believe this was an early access release. While we are rapidly reacting to feedback and have future content updates planned this is definitely a 1.0 release! Sorry again for the confusion 🙏. Keep the feedback coming! 🍻 v 1.6.12.3 Ho… | — | |
| In-game event | Patch 0.6.12 Hotfixes & Updates More updates and fixes! Keep the feedback and bug reports coming ❤️ v0.6.11.4 Increased bonus applied to enemies in auto resolve slightly on board 2 and 3 . Biggest gripe I'm hearing is that its too easy to auto resolve to a win, let me know if this makes it better or if it is too hard. Only increased the bonus by 15%. Fix for crash caused by race condition from recruiting the same faction of u… | — | |
| Game update | Patch 0.6.11 Hotfixes We've been live for a few hours and we've already received a wave of great feedback, awesome new community members, and of course bug reports! This the first of many updates to come over the next few days as new issues & feedback are addressed. v0.6.11.1 Hotfix · Added Deposit all button to deposit gold panel · Fixed issue with tutorial popping up after your first run · Fixed text scaling issue… | — | |
| Steam news | The Tavern Doors Are Open. Tabletop Tavern Is OUT NOW! Chaaarge into Battle! Tabletop Tavern is live Tabletop Tavern is finally live and to celebrate it’s 25% off during launch week! What is Tabletop Tavern? Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them across a brutal campaign. Every run is a fresh battlefield: recruit new units, hunt down rare gear, and stack upgrades into devastating synergies. The choi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.