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Tabletop TavernNewsPatch Notes 1.6.15.1
In-game event

Patch Notes 1.6.15.1

Tabletop Tavern · published 15 Jun 2026, 21:59 UTC

All newsPlayers around this dateRead on Steam

v 1.6.14.2 Hotfix

Sanguine Court Campaign Buff Raise Dead

Mechanic changed to give 2 uncommon in act 2 and 1 rare in act 3

Lord Draven Bloodreaver

Buffed Bloodsworn and Bloodsworn Knights gain +15 [Leadership] and +(4 -> 8) [Melee Attack]

Gruntkin Campaign Buff Endless hordes

Healing increased on end of turn from 20% (listed as 25% but was actually 20%) to 30%, fixed this healing non gruntkin units

Bug Fixes

  • Fixed outriders being able to deploy within garrison walls that broke with the garrison wall changes this morning

  • Fixed fog reducing range and accuracy by 30 instead of 50%

  • Fixed recruits showing that they were going to heal when sacking settlements in auto resolve when they most definitely were not

  • Fixed some battle hotkeys being able to trigger when settings menu was open or typing in bug reports

v 1.6.15.1 Hotfix

  • Fixed huge issue with battle inputs not being consumed with settings menu open or when application was not focused (ie typing in another window), leading to them triggering once returning to battle

  • Fix for incorrect weather on first battle

  • Fix incorrect numbers for arming swords in Chinese

  • Fix Gruntkin not healing from faction passive in siege battles

  • Fix Controls tutorial incorrectly showing space bar as pause instead of p

  • Fixed severe bug in campaign map generation causing dead-ends preventing players from progressing

  • Fixed Oda Nobukage giving +4 weapon strength instead of +4 melee attack

  • Fixed groups being created when settings/bug report panel was open

  • Eisenmann Slight Nerf

    • Accuracy 70 -> 65 Range 75 -> 70

  • Fixed Ironskin applying to non Infantry Units

  • Fixed Gear Sell Tags now disappear when mouse is no longer over gear

  • Fixed 2x rewards from events metaprogression upgrade to now only affect successful rolls

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