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Tabletop TavernNewsPatch Notes 1.6.14.1
In-game event

Patch Notes 1.6.14.1

Tabletop Tavern · published 14 Jun 2026, 21:48 UTC

All newsPlayers around this dateRead on Steam

More updates, fixes, and balancing! As always keep the feedback and bug reports coming, we're keeping an eye on everything and reacting as fast as we reasonably can.

v 1.6.13.2 Hotfix

  • Decreased min font size for unit attributes so some longer stats fit on one line

  • Fixed UI bug with Bertha's Blasting Barrels applying to ammunition not missile strength

  • Fixed bug with Blasting Barrels only giving additional ammo to artillery and not all ranged units

  • Fixed UI bug of player buffs shown applied to town garrisons before deciding action on town

  • Added Drakosaur and Sakura towns, I have no idea why they weren't added total oversight on my part but they are now Fixed missing translation on recruitment cards for unit count

  • Fixed a bug with unity addressables that were using stale data from old builds, it now clears on load preventing several soft crashes of not loading

  • Fixed some incorrect Chinese translations for gear items

v 1.6.13.3 Stability Hotfix

  • Comprehensively went through the project and added multiple safeguards for possible crashes on load due to data corruption.

  • Also fixed potential soft crash when loading into event nodes (purple books)

v 1.6.14.0 Hotfix

  • Fixed Ranged units shooting at retreating foes

  • For Siege battles, Enemy Deployment zones now follow the walls

  • Act Number now displays with chapter number in the top left of HUD

  • Reduced ballistic charts from +20 accuracy to all ranged to +10 since it was better than Raven's Eye which is [Uncommon] & [Rare] [Ranged] units gain +20 [Accuracy] despite ballistic charts being a lesser rarity

  • Rebalanced the final battle for act 1 to make it a little easier

v 1.6.14.1 Hotfix

  • Added auto roll for initiative option in settings

  • Fixed tutorial having the incorrect description for rain battles

  • Fixed Garrison Gates in Siege battles not having their range update visually in fog battles

  • Fixed errors caused from code race conditions on Game Over panel

  • Updated Act 1 and 2 difficulties to be ever so slightly reduced due to a lot of nerfs to player strats (town recruitment) over the past few days

  • Updated Uncommon and Rare Builder have been bumped up to Uncommon Level Rarity

  • Updated Alchemist Potion now grants 10 gold from drinking if the metaprogression for increasing sell value of gear by +5 is active

  • Updated Buckler shield to clarify it only makes units invulnerable IN THE FRONT (shields do not protect 360)

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