Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tabletop TavernNewsPatch Notes v1.6.19
In-game event

Patch Notes v1.6.19

Tabletop Tavern · published 20 Jun 2026, 11:41 UTC

All newsPlayers around this dateRead on Steam

We know we've been patching almost every day and thats annoying to some. We were aware that we would need to quickly react to feedback when we launched and thousands of players got their hands on the full game for the first time. We're getting very close to a game state that were happy enough with to reduce the patching to weekly soon. Thanks so much for the continuous feedback, bug reports, and ideas!

v1.6.18 Potion Rebalance - Live Now

Potion Rebalance

Changed drop rates to now take into consideration the act number and the specific potion itself. Too many rewinds were appearing across the board and legendries' showing up after the first battle felt unearned. Also these drop rates apply to runewell nectar and the Sanguine Court potion drop post battle. Finally, I shuffled around the rarity based on player feedback so they will be priced more appropriately in the shop.

Unit Balance

New Unit Attribute Thick Scales

Resists 25% of [Ranged] Damage (Might increase lets see how it feels) Added to Black Dragon, Blood Carnos, and Emerald Ancient (Might need to add an appropriate buff to other monsters)

Mistwraiths

Updated Ethereal to now negate 50% of physical damage

Shadelords

Added Ethereal Reduced armor from 85 -> 30 so that they're not unkillable

Stegoplate Guard

Melee Attack 26 -> 33

Bug Fixes

Raise Dead was giving the same units too often so I improved the randomness, should see different combinations now

Fixed an issue with steam not shutting down when closing the game

Fixed Omen of Famine Tooltip not properly displaying 2 gold per empty slot

Clarified Boblin campaign perk SETS the price of common packs to 5, not reduces

Clarified that Northern Looters doubles gold, not loot when sacking towns

v1.6.19 New Elf Faction Campaign Ability - Live Now

Heavensong

Allows you one reroll to change the weather every battle

Bug Fixes

  • Fixed issue where sometimes there would be an unkillable unit that was invisible, preventing the battle from ending

  • Fixed issue with skipping gear from the shop not properly incrementing rng and repeating the same item

  • Fixed issue where sometimes if you hard quit the game after a battle it would not load in properly

  • Fixed Dragons Hoard only applying to Emerald Ancient but not Black Dragon

Changes

  • Removed Shielded from Brutes and gave them Thick Scales

  • Metaprogression node for doubling rewards from events nerfed to only double gold

UI/UX

  • New Gold notification popup on gold change. Added to better communicate things like losing gold on turn end due to difficulty and interest being difficult to calculate

  • Added safeguard to prevent withdrawing squads during deployment of campaign battle if hotkey was hit

  • Added safeguard to prevent withdrawing multiple squads at the same time during battle. They must now be withdrawn one at a time, which is annoying but prevents any unintended run ending losses from hitting the "U" key by accident while your whole army is selected

  • Changed text to clarify that Skrix the Swarmcaller's special ability only triggers after battles, not every turn

More from Tabletop Tavern

Other announcements

All news
In-game event15 Sep 2026Update 1.9.15 - Bug Fixes, and btw I quit my day job for Tabletop TavernThis week I was able to quit my day job. Tabletop Tavern is my full time job as of today. I got to make that call because you all showed up for this game, bought it, posted about it, and told me what you wanted from it. That is the whole reason this is possible. Everything goes into the Rift of Magic update this fall. Locking in. Thank you. Truly <3 BATTLE • Fixed a crash when one of your artil…In-game event29 Aug 2026v1.8.29 QoL Improvements, Artillery Cooldowns, & Bug FixesQoL improvements I took a stab at a few items that you guys have been suggesting over the past few weeks · New options in settings to default units to Cease Fire or Fire At Will on battle load · Artillery now has a visible cooldown! There is a new bar underneath their health bar and a timer on the detailed unit side menu showing how many seconds remain before the next shot is fired Bug Fixes ·…In-game event25 Aug 2026v 1.8.25 Hybrid Units RebalanceBack from vacation and back on the grind! First rework needed was to hybrid units who were being unruly in autoresolve! Three units now fight as a proper Hybrid class rather than being treated as archers who happen to be good in a scrap: · Berserkers , Cragflayers and Kunoichi Infiltrators · They open with thrown weapons, then close and fight · Enemy hybrids hold their ground instead of falling…