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Tabletop TavernNewsPatch 0.6.12 Hotfixes & Updates
In-game event

Patch 0.6.12 Hotfixes & Updates

Tabletop Tavern · published 12 Jun 2026, 14:20 UTC

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More updates and fixes! Keep the feedback and bug reports coming ❤️

v0.6.11.4

Increased bonus applied to enemies in auto resolve slightly on board 2 and 3. Biggest gripe I'm hearing is that its too easy to auto resolve to a win, let me know if this makes it better or if it is too hard. Only increased the bonus by 15%.

Fix for crash caused by race condition from recruiting the same faction of units that were conscripted Buffed the players luck when gambling

Fixed town tooltip being hidden behind units on largest town

v0.6.11.5

Added unit count to recruit cards Fixed controls incorrectly showing T as show unit movement when it is now bound to O.

v1.6.12.0

Fixed bug with Fateshine Elixer not applying to gambling games

Fixed bug with Legendary shop card not being hidden after exiting the shop, causing some players to click on it

Removed two music tracks causing copyright claims on streamers

Fixed bug with merging 4+ units together

Fixes Steam Cloud Saves not applying

Fixed bug with recruiting a unit when full merging with two max prestige units

Reverted the changes to make auto resolve favor the enemy as that felt bad

Slightly increased the strength of enemies for later boards

Fixed Grunkin Passive Translations for French, Spanish, Russian, German, and Korean showing as "ERROR"

Nerfed metaprogression consumable sell price to reward an extra +5 instead of +10

Nerfed "The Bulwark" Dwarf unit, melee attack 32 -> 28, Armor 90 -> 65

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