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Tabletop TavernNewsv1.7.15 QoL Update
In-game event

v1.7.15 QoL Update

Tabletop Tavern · published 15 Jul 2026, 21:31 UTC

All newsPlayers around this dateRead on Steam

Potions can now be applied to initiative roll in battle

Fateshine Elixir (Max Roll) and Rewind Potion can now be used in battle. A new button will appear if you have one in your inventory. Made sure that it will still appear even if autoroll is toggled to give you a chance to use it

Unit Reordering to Reserves is much easier

Dragging units into reserves is now a swaps units instead of shifting them to the left, making reordering units much easier.

Bug Fixes

  • Fixed softcrash caused by alt tabbing after a battle while in full screen

  • Fixed text on campaign map sometimes being blocked by trees

  • Decreased Act 1 final fight difficulty. Was overtuned and way too hard compared to the rest of the game. Still want to increase difficulty but this fight was too frustrating and unfun

  • Bertha’s campaign bonus now grants +10 [Range] instead of +4 [Missile Strength] as that is much more impactful on artillery

  • Added the faction name to the faction effect and renamed it from campaign bonus to better fit the true nature of the trait

  • Started tracking historical kills for all units. These will now be shown in collections

  • Fixed misspelling of "receive" in Rain description

  • Fixed a bug in auto resolve that caused prestige ranged units to wildly over perform

  • Fixed a bug with save data preventing starting new campaigns

  • Removed “Emblazing” From Prestige 3 options on ranged as it only works in melee combat

  • Fixed a visual bug where sometimes you would see the Varangian guard icon when units were spawning in

  • Fixed issue with Texan BBQ applying bonus to health rather than weapon strength

  • Fixed UI Incorrectly stating that large unit’s speed was being set to 0 when entering swamps during rains

  • Fixed Hybrid units such as Berserkers being given the ammo prestige bonus

  • Added “Backstabbers” trait to Ranged units logic to do 2x damage on flanking hits

  • Changed “Scavenge Gear” in the campfire panel to allow selection even if gear items are full

  • Fixed issue with gear not reacting appropriately with prestige III unit traits

More from Tabletop Tavern

Other announcements

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