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Tabletop TavernNewsPatch Notes v1.6.20
In-game event

Patch Notes v1.6.20

Tabletop Tavern · published 21 Jun 2026, 20:45 UTC

All newsPlayers around this dateRead on Steam

Boblin gets some love, more bug fixes and balancing updates, and some quality of life updates!

Boblin Buffs

  • Player feedback was that Boblin was without a doubt the most difficult hero to win a campaign with, as such his bonus has been changed to provide Goblin Rabble, Scrapshooters, and now Goblin Enforcers (Rare Unit formerly known as Stonegullet Enforcers) to be +6 [Melee Defense] and +6 [Melee Attack]. Leadership buff wasn't doing much when they were losing every fight

Battle UI Quick info

  • Added "In Melee Combat" icon so you know which troops are engaged and which are just chilling

  • Added tooltips on all icons so when you hover over them you know what the mean

Single Units Buffs

  • Single Entity Units (Giants, Dragons, Carnos) Can no longer be flanked. They get turned around so much in melee it would trigger all the time and made them much weaker than intended

The Bulwark Tiniest Nerf

  • Missile Strength from 14 -> 13

Bug Fixes

  • Fixed rotation being messed up for outrider units leading to them dealing flanking damage every time

  • Completely reworked how flanking is calculated to make it more accurate, if any issues remain please reach out on discord or submit a bug report but it should be infinitely better

  • Reworked enemy army unit generation. Still is random but with some massaging to not have extreme circumstances. Losses should feel less luck based as fighting 6 Rare tier ranged units was, not ideal

  • Fixed purge blight description for German and Japanese Translations

  • Fixed unit icon for Stegoplate guard to show shield and spear

  • Fixed Bushido Discipline ui incorrectly showing +10 melee attack instead of the +4

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