Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tabletop TavernNewsv 1.8.1 Bug fixes, Spell Update Preview, and I’m taking a Vacation!
In-game event

v 1.8.1 Bug fixes, Spell Update Preview, and I’m taking a Vacation!

Tabletop Tavern · published 2 Aug 2026, 11:54 UTC

All newsPlayers around this dateRead on Steam

Hey all! Wanted to give a little preview of the Spell Casting Update coming this fall. Also wanted to communicate that I will be taking a brief vacation for the first 3 weeks of August to take my wife on a Honeymoon! I apologize in advance if I am not responding to comments as frequently or pushing patches as often as I have been this summer, but rest assured I'm not abandoning the game, just need to take a few weeks off. As for what the future holds...

Spell Casting Plan

The current plan for the spell casting update is to allow the player to select 4 spells to take with you during the campaign. Every hero has one signature spell, with the other 3 will initially be made up of weaker, starter spells. Those other 3 spells will be able to be swapped out with any other unique hero spell that is unlocked.

Starter Spells

There will be a handful of starter spells that do small amounts of direct damage or buff leadership and stuff like that. They won't be as powerful as hero spells and will be more placeholder until stronger hero spells are unlocked

Unlocking Spells

Completing a Godking campaign on a hero unlocks their spell, making it available to any hero on any future run.

16 Heroes. 16 Signature Spells.

I wanted each spell to be somewhat unique and have minimal overlap, while any of these may change based on testing and feedback, here is the initial plan:

IRON LEGION

Rally the Banners - Edric Valeward
Friendly squads in the area regain morale for 30 seconds.

Hunter's Mark - Rhydan Greythorne
Marks one enemy squad. Your entire army deals +50% damage to it for 12 seconds.

GRUNTKIN

Snare Trap - Boblin the Goblin King
Places a hidden trap. The first enemy to enter takes 180 damage and is knocked back. Expires after 25 seconds if untriggered.

Rampage - Kragmuk Gorethirster
Friendly squads in the area gain +25 weapon strength and +15 melee attack for 18 seconds.

RAVEN HOST

Shieldwall - Bjorn Ironskull
Target friendly squad cannot be knocked back and moves at half speed for 15 seconds.

Cyclone - Freyja Stormweaver
Knocks an enemy squad back with heavy force, breaking its formation and cancelling any charge. Deals minor damage.

TAELINDOR FOREST

Starstep - Iltharion Starpire
Teleports your selected squad to the target point.

Healing Grove - Serendael of Nytherial
Friendly units in the area recover 15 health per second for 12 seconds.

SANGUINE COURT

Raise Dead - Sister Morvayne

Summons a squad of undead skellys

Dread - Lord Draven Bloodreaver
Enemy squads in the area lose morale for 20 seconds.

SAKURA DYNASTY

Iaijutsu Flash - Oda Nobukage
Deals 275 armour-ignoring damage to one enemy squad.

Smokescreen - Tokugawa Harunobu
Enemy units in the area lose 30 accuracy for 15 seconds.

DEEPSTONE HOLD

Sunder - Hrothgar Goblinslayer

Strips armor damage reduction from all enemies in the area for 15 seconds.

Artillery Bombardment - Bertha Barrelstorm
Deals 160 damage to all enemies in a wide area.

DRAKOSAUR BROOD

Snare Web - Skrix the Swarmcaller
Enemy units in the area are slowed for 12 seconds.

Venomous Bite - Valthrex Primeclaw
Target enemy squad takes x damage per second for 8 seconds.

Values are in tuning and may will change before release. I've got most of the code done, just need to add vfx and sfx for them and set up some better ui. There will also be mage units coming with this update as promised but still working on those. Also planning on doubling achievements in the game to 50 and reworking difficulty as requested by the community.

v 1.8.1 Bug Fixes and QoL improvements added today!

  • Fixed the rival commander in the tavern sometimes appearing broken or invisible after returning from a battle.

  • Fixed the tavern occasionally showing the wrong rival commander after starting a new campaign. Fixed a rare hang when a commander model failed to load, which could leave the tavern half empty.

  • Fixed issue with being unable to reposition units due to some of them dying mid position silently causing the logic to fail for the rest of battle

  • Fixed pausing while leaving a battle leading to broken game state

  • Recolored Gear to follow the gray green purple color scheme of units instead of green blue purple. Also updated and redid the tooltip to use the normal one as it was a little small and hard to read and sorted by rarity in collections now

  • Added max health to unit recruit cards

More from Tabletop Tavern

Other announcements

All news
In-game event15 Sep 2026Update 1.9.15 - Bug Fixes, and btw I quit my day job for Tabletop TavernThis week I was able to quit my day job. Tabletop Tavern is my full time job as of today. I got to make that call because you all showed up for this game, bought it, posted about it, and told me what you wanted from it. That is the whole reason this is possible. Everything goes into the Rift of Magic update this fall. Locking in. Thank you. Truly <3 BATTLE • Fixed a crash when one of your artil…In-game event29 Aug 2026v1.8.29 QoL Improvements, Artillery Cooldowns, & Bug FixesQoL improvements I took a stab at a few items that you guys have been suggesting over the past few weeks · New options in settings to default units to Cease Fire or Fire At Will on battle load · Artillery now has a visible cooldown! There is a new bar underneath their health bar and a timer on the detailed unit side menu showing how many seconds remain before the next shot is fired Bug Fixes ·…In-game event25 Aug 2026v 1.8.25 Hybrid Units RebalanceBack from vacation and back on the grind! First rework needed was to hybrid units who were being unruly in autoresolve! Three units now fight as a proper Hybrid class rather than being treated as archers who happen to be good in a scrap: · Berserkers , Cragflayers and Kunoichi Infiltrators · They open with thrown weapons, then close and fight · Enemy hybrids hold their ground instead of falling…