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Tabletop TavernNewsv1.7.23 Improved AI & Bug Fixes
In-game event

v1.7.23 Improved AI & Bug Fixes

Tabletop Tavern · published 24 Jul 2026, 01:01 UTC

All newsPlayers around this dateRead on Steam

Lots of work on spells this week. Going to be focused on the 1.1 update for a bit but will still push updates for any bugfixes or minor improvements I make

Enemy AI: Smarter Target Priority

- Enemy squads will no longer chase a single fast unit around the battlefield forever

- This applies to melee, archers, and artillery alike. You can no longer "leash" an entire enemy army with one lone skirmisher while the rest of your force sits safe.

- A unit that just shook off its pursuers gets a short window of breathing room before enemies will commit to chasing it again, so kiting is still useful as a tactic, just no longer an infinite exploit.

- Archers and artillery are also quicker to switch their aim to a genuinely closer or more dangerous target, rather than stubbornly firing at whatever they locked onto first.

Improvements

- Slight increase to performance by rewriting the save system. Should stutter a bit less on older hardware

- Reworked the new “sold gear wont appear again” to reset after every shop visit (thanks for the feedback on this one)

- Updated Chinese translations

Bug Fixes

- Fixed bug with Tavern Themes requiring a reload after unlocking by beating Godking

- Fixed a crash caused by entering swamps with a race condition in the code

- Fix to make sure flags rotate even when paused

- Fixed bug with tavern patrons disappearing

- Fix for free camera canvas not showing when hitting tab

Modding: Custom Text & Translations

- Mods can now override any in-game text with a new `localization_overrides.json` file. Rename or re-translate anything the game shows, per language (English, Chinese, Japanese, Korean).

- This includes the names of hero and faction battle bonuses, so custom bonuses can finally have their own custom names instead of borrowing an existing hero's.

- Text you don't translate falls back to the game's built-in wording, so a mod that only covers one language still works everywhere.

Modding Guide Updates

- The example mod now includes every hero and faction bonus as a complete, copy-and-edit reference, so you can see exactly what each hero and faction grants before changing it.

- Added full documentation and a working example for the new text-override file.

- Clarified that faction bonuses use flat values.

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