Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tabletop TavernNewsv 1.7.13 Prestige Improvements
In-game event

v 1.7.13 Prestige Improvements

Tabletop Tavern · published 14 Jul 2026, 00:02 UTC

All newsPlayers around this dateRead on Steam

As with everything, I’m open to feedback so if this does not feel like an improvement I will tweak or change it until it does.

III Prestige Rework III

  • Prestige bonuses have been re-balanced. The flat bonus to core combat stats (Melee Attack/Defense, Range/Accuracy) is now +5 per rank instead of +10.

  • To help offset that, prestige now also boosts Leadership (melee units) and Ammunition (ranged & artillery units)

  • New: at max (3-star) prestige, you choose the unit's bonus trait. You'll be shown 3 options to pick from - possible traits include Armor Piercing, Anti-Infantry, Anti-Large, Terrifying, Stalwart, Rage, Armor Sundering, Flaming Ammo (ranged units only), Back Stabbers, Monster Slayer, and Blood Frenzy. This combines a bit of randomness as to which traits are offered so that each play through is not the same while still keeping some player agency in allowing selection of most desired trait. This system can be built upon in the future to allow further upgrades to specific unit

Enemy Armies now contain prestige units

Duke difficulty modifier “Increases the rarity of signature units in recruitment” replaced with “Enemy armies may contain prestige units”. Also replaced Emperor modifier “Reduced gold from sacking settlements” to “Increases the chance and severity of enemy unit prestige.”

This definitely makes the game a good deal harder, listening to feedback etc etc etc but was able to complete a few runs so still beatable.

UI/UX Improvements

Health Bars in battle now show the prestige of a unit, allowing you to better organize your forces and quickly pick out the most threatening enemies. Also added a little gem to the top of legendary units to make them stand out a bit more**v 1.7.13.1 Hotfix**

- Pushed a fix for banners being wonky on "enable cloth simulation" and made sure any archers with flaming arrows get the correct projectile

More from Tabletop Tavern

Other announcements

All news
In-game event15 Sep 2026Update 1.9.15 - Bug Fixes, and btw I quit my day job for Tabletop TavernThis week I was able to quit my day job. Tabletop Tavern is my full time job as of today. I got to make that call because you all showed up for this game, bought it, posted about it, and told me what you wanted from it. That is the whole reason this is possible. Everything goes into the Rift of Magic update this fall. Locking in. Thank you. Truly <3 BATTLE • Fixed a crash when one of your artil…In-game event29 Aug 2026v1.8.29 QoL Improvements, Artillery Cooldowns, & Bug FixesQoL improvements I took a stab at a few items that you guys have been suggesting over the past few weeks · New options in settings to default units to Cease Fire or Fire At Will on battle load · Artillery now has a visible cooldown! There is a new bar underneath their health bar and a timer on the detailed unit side menu showing how many seconds remain before the next shot is fired Bug Fixes ·…In-game event25 Aug 2026v 1.8.25 Hybrid Units RebalanceBack from vacation and back on the grind! First rework needed was to hybrid units who were being unruly in autoresolve! Three units now fight as a proper Hybrid class rather than being treated as archers who happen to be good in a scrap: · Berserkers , Cragflayers and Kunoichi Infiltrators · They open with thrown weapons, then close and fight · Enemy hybrids hold their ground instead of falling…