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Tabletop TavernNewsPatch 1.6.13.1 Hotfixes & Updates
In-game event

Patch 1.6.13.1 Hotfixes & Updates

Tabletop Tavern · published 13 Jun 2026, 20:02 UTC

All newsPlayers around this dateRead on Steam

More fixes, updates, and balancing changes! Sorry for causing confusion around the version numbers, we forgot to add "1.0" for the earlier updates leading some to believe this was an early access release.

While we are rapidly reacting to feedback and have future content updates planned this is definitely a 1.0 release! Sorry again for the confusion 🙏.

Keep the feedback coming! 🍻

v 1.6.12.3 Hotfix

  • Fixed "Naginata Onna" icon having a mustache

  • Added new hover tooltip that reminds the player of the weather effect on the map node they are hovering over

  • Fixed Translation of Silken Reaches being incorrect in Chinese

  • Changed Shop icon on legend to better reflect the card shop

  • Fixed ballistic charts applying to artillery

  • Fixed reserve units incorrectly healing after sacking cities

  • Further anonymized bug reports

  • Changed keybinding to allow duplicates as for some god known reason Unity wouldn't let you rebind A

  • Fixed the translation of "Purge the blight" that incorrectly denoted that a unit prestiges instead of heals

  • Fixed misspelling of Guarantees

  • Turned off cloud save for the demo as it appeared to overwrite some people's main game saves

v 1.6.12.4 Smarter Formations

  • Formations are now smarter, ensuring that your melee units are in front, ranged in the middle, and artillery are furthest back.

v 1.6.12.5 Hotfix

  • Roadmap now only shows the first time you enter the game, not everytime you enter main menu

  • Removed the check for demo saves as sometimes people open it by accident causing issues

  • Added a delete save file button to main menu

  • Cragflayers and Berserkers now get melee prestige upgrades

  • Fixed units not showing lost health from battle after sacking a town

  • Fixed event panel cost required for roll being decreased by an additional 2 everytime you opened it due to the metaprogression

  • Fixed cursor now locks to window when full screen

  • Fixed exploit of finding out if a hidden node was a battle by the weather tooltip popping up

  • Swapped Signature Units of Drakosaur brood as it makes more sense for the beast master guy to have the Kaiju

  • Fixed River Trout still healing conscripts to full even after selling it

  • Fixed fast double clicking in main menu on options breaking the game

  • Fixed an incorrect Chinese Translation (補給線:所有遠程單位彈藥容量提升 50%)

  • Fixed unit selection sfx duplicating for each unit shift selected causing the sound to be x times louder

v 1.6.13.0 Hotfix

  • Veilpiercers Base Range reduced from 120 to 85. Attack Accuracy reduced from 85 to 73

  • Added Kunoichi Infiltrators to Cragflayers and Berserkers who now get melee prestige upgrades

  • Added a null check to prevent failing to load into campaign due to steam not correctly downloading some tree assets

  • Disabled Unity Analytics as it was causing some connection issues

  • Fixed [Ancestral Hatred]'s spelling error.

  • Added difficulty played to the bug report logs to make it a little easier for me to debug issues

v 1.6.13.1 Hotfix

  • Fixed bug with heroes around the table disappearing or showing as pink squares

  • Changed recruitment cost of towns to scale with size (10, 20,40)

  • Fighting final horde battles with bear spray equipped will now replace the legendary monstrous unit of a faction with a rare if both legendary units are monstrous

  • On higher difficulties, instead of hiding the reroll button on events, it now shows a locked blocker to communicate to the player why they cant

  • Fixed weather tooltip appearing on non battle nodes

  • Added combine and prestige to event rewards like you currently can do on recruit cards Sanguine Court Slight Buff

  • Mistwraiths speed 30 -> 50 charge bonus 4 -> 16

  • Deathhaven Fiends Melee Attack 30 -> 35 Armor 15 -> 25

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