Travelling At Night
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | 2026.8.l.5 - "SEVERE GALLERIES IN SECRET CIRCLES" - Lots of work on the look and feel of the map! You can't enjoy this properly yet while there's still only one travel destination, but the experience is more elegant when you do (vignette, Spencer bubble, fun-er button, bigger hitboxes for cities, prettier selection marker) - halved the default tooltip delay (won't affect existing installs, but you can still reduce tooltip delay in config) - mu… | 24618883 | |
| In-game event | 2026.8.k.51 - "THE BIRDS DRUNK ON UNKNOWN SKY-FOAM" We went a whole day without a patch! We are slowing down now as we get to the meatier improvements. Another week or so and it'll be much calmer. - major Passions UI rework to make everything prettier, & shows current potential Passions & lets you reject 'em - fixed a bug where you could have the same potential Passion on two empty ones (which also gave you the wrong evolve cost) - lots of other… | 24618883 | |
| In-game event | 2026.8.k.6 - "AN EYE, A MECHANICAL EYE" - You can now right-drag the camera - the more zoomed out, the faster the camera movement - if you've panned the camera around, it'll hold position until Spencer walks off screen - if Spencer isn't moving, you can pan *as far as you could go to keep him onscreen at max zoom level* - this means you'll be able to see several bits of broken scenery towards the edge of the scene - you don't need to… | 24618883 | |
| In-game event | 2026.8.j.46 - "THE OTHER HALF OF THE TWIN" 2026.8.j.46 - "THE OTHER HALF OF THE TWIN" - fixed sanitarium night music not playing at night - Spencer now needs a shave even if he doesn't sleep properly (249d7a2f6) - character-generation tooltips now safely limited to prevent confusion - Linou no longer double-dips for sock juice - one less memory from St Reparata's window - character-sheet focus pane no longer blanks when clicked, hover o… | — | |
| In-game event | 2026.8.i.62 - "PART OF THE MISSING WHOLE" 2026.8.i.62 - "PART OF THE MISSING WHOLE" - MAC / LAPTOP USERS: press T to focus tooltips. Soz, really meant to get that in for launch! - Vincent now follows the PC's trail directly, meaning less teleporting through doors - fixed Worm and Sun links - Fascination no longer gives penalties at levels 1-3 - fixed a nasty edge case where an *untrained* skill could be used ahead of a very-low-value *… | 24618883 | |
| Steam news | Travelling At Night demo out now! "You have had quite the career. Your time in the Suppression Bureau, in the Légion du Seuil. That regrettable business in Poland.... And then you disappeared. Where did you go?" Travelling At Night 's first ever public demo is now live! Explore dreams! Unearth secrets! Drink alleged coffee and regrettably diluted pastis! Wear old and meaningful military uniforms! Wishlist and tell your friends!… | — | |
| In-game event | CLOSED BETA UPDATE 2026.7.f.36 - "LAST TRAIN OUT OF MILAN" More here, but tldr the beta stops being 'closed' in a couple of weeks, by which point there will also be fewer* enraging softlocks *it's a crpg, people, it is mathematically impossible for there to be no enraging softlocks 2026.7.f.36 - "LAST TRAIN OUT OF MILAN" - IMPORTANT - NEXT WEEK'S BUILD ("NIGHT TRAIN TO ANTIBES") WILL INVALIDATE ALL SAVES CREATED EARLIER THAN "LAST TRAIN OUT OF MILAN" -… | 24263604 | |
| Community | All aboard! "The wild mood passes, the moths depart - but they'll always remember something enchanted about the evening. When they look back, they'll think of this moment as the hinge, the last bright beat before a silence." We are not intending a silence. I just included this quote because I thought it was particularly beautiful and particularly sad - a fleeting impression of the candlelit gloom in a rain… | — | |
| In-game event | 2026.7.e.51 - ANTIBES CLOSED BETA We'll be releasing another tranche of beta keys this week - so if you've signed up, you might see a key in your email. In any case, we're about to announce the date of the public demo. Not long now. - the ending of the demo is now working properly! Travel as far as the beginning of \ . (My pre-release-censoring code got overzealous.) - we now have an autosave! - manual save limit raised to 99;… | 24198417 | |
| Major update | FIRST PRIVATE BETA PATCH: 2026.7.e.13, 'TRISKAIDEKOPHOBIA' Fix notes for our first patch: Exiting the game mid conversation to main menu no longer locks game fatally on reload. Thanks to a Magyar gentleman for identifying this. Opening a certain fun envelope now displays the items within one by one, like a miniature Christmas. Father Jaume no longer roams confusingly back and forth like the Ciguapa The data consent form details on the front page are le… | 24114952 | |
| Community | Travelling Light "Yes. 'The centre cannot hold,' is how the Irishman put it. Things come apart, you know? Things fold together." Spencer is a man with a Past. A Past so rich and devious it deserves a capital letter. Orphanages; seminaries; Hush House; the Suppression Bureau; Gladwyn Lake; Worms. And that's before you get into the deep lore. "These were the years I drifted fleshless through the Bounds, thin as r… | — | |
| Community | Code Name: Denise "A long rattling road from Alexandria to Antibes. Through mountain and forest and choking smoke. But here I am at last..." We've been getting Travelling At Night ready for its closed beta and ensuing public demo this summer. That's meant smallish things like zhuzhing the Steam page , tweaking Spencer's animations, and adding contextual cursors - the last of which immediately makes it feel like… | — | |
| Community | Chrysophoria I am shocked and embarrassed to see that we haven’t written a blog post in over a month. Sometimes devs going quiet is a bad thing, but in our case Travelling At Night is really coming along! We’ve decided to slow down the Skeleton Songs podcast recordings to once per month to see if we can get back on our 1-2 blog-posts-a-month ideal. Let’s see if we can make that work. Firstly and most import… | — | |
| Community | Scapin's Sickness "Incidents of sudden and violent death are interspersed with aphorisms: 'Hours don't dream. Long try not to.'" AK posts a conversation snippet every Friday in the Weather Factory subreddit , giving a glimpse into what part of Travelling he's been working on that week. But many people don't use Reddit, so we thought we'd round up some of those in-game moments for your delectation this week. Addi… | — | |
| In-game event | Friday Conversation Snippet: 'Peachy' I don't think you can tag spoilers on Steam posts, and this one determines a spoiler, so here it is behind a link: Have a rosy weekend, all. | — | |
| Community | The Player and the Peacock "The four remaining masks confer, then whip off their faces and turn to the four cardinal directions. Reddish lights glow in the corner of the tent. Every seat in the house is empty." Since my last blog post, we've started work on Kerisham and Paris, completed Berlin east (one of the weirdest places you'll go - though the king of weird is still Cracow), completed tracks named things like 'Break… | — | |
| Community | The Alley of Dangerous Angles "The truth, however ugly in itself, is always curious and beautiful to seekers after it." — Agatha Christie, The Murder of Roger Ackroyd The year is cold and new and stiff, so I have been cocooning myself indoors, not doing the marketing I should, and wrapping myself in a blanket of art. This has involved lots of sulking as I have had to learn how to animate flags. Gare d'Antibes is one of the… | — | |
| Community | Dig For Victory This is our final post of the year, before 2025 fades like breath on a cold window-pane. It's almost exactly twelve months since we announced Travelling At Night , and we've come a hell of a long way. But there are miles to go before we sleep, so here's a preview of what you can expect from Travelling in 2026. The WORM trailer First up: Travelling 's first ever trailer! Featuring places you hav… | — | |
| Community | Gracing the Wake "Come closer, come closer, look into the scrine..." Next week we expect to release (a closed pre-alpha of) the very ever first playable build of Travelling At Night !!1! This extremely early vertical slice takes Spencer to the Sanitarium Aujourd'hui, both day *and* night versions. It includes samples of most major systems; prologue narrative; demo tracks from our as-yet unannounced composer; an… | — | |
| In-game event | Friday conversation snippet: I've been updating Rodia Those footnotes in the text. Why is 'Icarians' highlighted the first but not the second time? Footnotes in Travelling , once explored, stop appearing in the text, though you can still find them with a search. A personal bugbear of mine is when text is full of repeated hyperlinks. I feel like someone's jostling me with an elbow and going 'eh? remember this?' It's quite possible that I've overtho… | — | |
| Community | The Niceman Cometh "'Honneur et Humanité', remember?" OK, OK, Spencer doesn't have to be nice - that's the whole 'roleplay' thing I guess - but when I play him he is. Because I am pathologically unable to play horrible characters without feeling really terrible. But soon, some of you will get to play him however you want! The first pre-alpha build of Travelling At Night will be available to a select few testers a… | — | |
| Community | Turn This Opportunity Yes "Every choice has its shadow." Early in Travelling ‘s development I was playing around with art direction and drawing our first interiors. Behold, I said, this vast room wot I have drawn. Bask in its amplitude. Tremble at its generous size. Lottie, said AK, I’ve been binging isometric CRPGs and have discovered that large spaces aren't interesting per se . It can be better to have smaller spaces… | — | |
| Community | It's Not A Codex There's never been a 'codex' (or encyclopaedia, or lore compendium) in any game I've written. I hope there never will be. Mystery is the robe of the numinous! Imagine Twin Peaks if you paused to consult a codex every scene. Imagine Book of the New Sun with every enigmatic phrase immediately defined in parentheses. Imagine a sunset with hyperlinks. OK, that's grandiloquent, but imagine Fallen Lo… | — | |
| Community | Friday Conversation Screenshot: 'People who can stand still enough' Chaima of course made an appearance in both Cultist Simulator and Book of Hours . Hush House Librarians may also recall some of the many names of 'Captain Torgue'. If you're interested in pre-release testing, make sure you've signed up here! We've had a lot of applications, but some people will be lucky. That's the nature of luck, I spose. | — | |
| Community | The Holder, the Keeper, the Guardian "Mark well this foreboding of roses." Some exciting news today: we're working towards a pre-alpha build of Travelling At Night later this year, and we'd love your help testing it. It's going to be a tiny first group - around twenty people or so - but if you'd like to be added to the pool from which we'll randomly draw: Here! This super early build will be 'Neville's Build' levels of jank, and y… | — | |
| Community | "Law's touch is lighter than we know" This week AK's been working on the crafting system. So instead of the usual Friday conversation excerpt, you get the daft bug where standing in front of a painting gave Spencer infinite money. More on that crafting system soon. Any claims that we've snuck Cultist Simulator Lite into the Travelling at Night crafting system are definitely wrong, but not utterly wrong. | — | |
| Community | Friday Conversation Screenshot: "Locks. Seals. Safeguards of that sort." | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.