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Travelling at NightNews2026.8.k.6 - "AN EYE, A MECHANICAL EYE"
In-game event

2026.8.k.6 - "AN EYE, A MECHANICAL EYE"

Travelling at Night · published 17 Aug 2026, 17:13 UTC · build 24618883

All newsPlayers around this dateRead on Steam

- You can now right-drag the camera

- the more zoomed out, the faster the camera movement

- if you've panned the camera around, it'll hold position until Spencer walks off screen

- if Spencer isn't moving, you can pan *as far as you could go to keep him onscreen at max zoom level*

- this means you'll be able to see several bits of broken scenery towards the edge of the scene - you don't need to report 'em, we'll fix that shortly, but you can if you like :)

- FIXED, RELATEDLY: the brief bug where you could pan as far as you liked in every direction

- save-slot dates now respond, perhaps reluctantly, to your machine's regional settings

- You can't get to nine unread toast notifications any more. Try it! It can't be done!

- lots of copy fixes and typos, as ever

More from Travelling at Night

Other announcements

All news
In-game event15 Sep 20262026.9.m.81 - "YON LION'S ET ALBERT"We've mostly been working on new content, so this is a small patch. But we wanted to get the text size change out - both because people have been asking for it, and because I suspect it will cause some UI side-effects that we'd like to hear about. 2026.9.m.81 - "YON LION'S ET ALBERT" - added promised TEXT SIZE option! It might well cause some oddities at larger text size! Please send us screens…In-game event2 Sep 2026## 2026.9.m.17 - "CANTILEVERED INTO LIGHT"Until this update, the game had two kinds of skill-modifying items · permanent items you'd equip that would give you bonuses · one-use items you'd equip that would give you bonuses until the first time you succeeded with a skill check that relied on them as the best bonus-giver, at which point they'd get used up, also you could use them whether equipped or not to unlock occult-operation choices…In-game event27 Aug 20262026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE"2026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE" - there are now three dialogue speeds: CALM, QUICK and CRISP. Try 'em out and see which one works for you. - related: fix for the stuttering effect in dialogue - typewriting in CALM and QUICK is much smoother (CRISP has no typewriting at all) - you can now use a mixture of Experiences rather than all of one type to increase (but not evolve) a Ski…