Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Travelling at NightNews2026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE"
In-game event

2026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE"

Travelling at Night · published 27 Aug 2026, 09:21 UTC · build 24618883

All newsPlayers around this dateRead on Steam

2026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE"

- there are now three dialogue speeds: CALM, QUICK and CRISP. Try 'em out and see which one works for you.

- related: fix for the stuttering effect in dialogue - typewriting in CALM and QUICK is much smoother (CRISP has no typewriting at all)

- you can now use a mixture of Experiences rather than all of one type to increase (but not evolve) a Skill or Passion, making it much easier to increase.

- Skill increase costs up to 10 have been halved for both career and non-career skills; you can also increase a skill to 9 at character generation

- these aren't final numbers! We'll tune as the game grows. But I wanted to let people try out more skill increases in the demo.

- We're now supporting non-QWERTY keyboard layouts as best we can. I've tried it with French and German, most other Latin layouts should work. If yours doesn't, send us an F10 and we'll see what we can do

- related: LeftAlt now works as well as Z for interactable highlighting

- We've updated the keyboard shortcuts image to take account of recent changes. (still shows QWERTY, no rebinding options yet, don't get too excited)

- Spencer is now much less likely to run backwards

- you should no longer be able to start a conversation while changing scene.

- added skill checks to certain occult actions in Chez Felix - laying the groundowrk for making occult actions clearer

- Lucifer Match now has the Unveil aspect (ditto)

- footnote text-search now includes tutorial messages that you've seen (except some highly incidental/specific ones)

- softened the lines on the crafting menu, added click-to-lock skill headers, fixed a typo

- prettified ending screen

- prettified Aspect Pool

- three memories had a stack size of 1, fixed to 99

- you'd have got this patch yesterday but I found a wretched bug that meant the inventory-drag would inexplicably force-drop items. After two hours of bug-hunting it turned out to be a bug that only surfaced in the editor, not in the actual build you lot see. I'm 95% certain of this, so if you see it, for God's sake send me an F10.

More from Travelling at Night

Other announcements

All news
In-game event15 Sep 20262026.9.m.81 - "YON LION'S ET ALBERT"We've mostly been working on new content, so this is a small patch. But we wanted to get the text size change out - both because people have been asking for it, and because I suspect it will cause some UI side-effects that we'd like to hear about. 2026.9.m.81 - "YON LION'S ET ALBERT" - added promised TEXT SIZE option! It might well cause some oddities at larger text size! Please send us screens…In-game event2 Sep 2026## 2026.9.m.17 - "CANTILEVERED INTO LIGHT"Until this update, the game had two kinds of skill-modifying items · permanent items you'd equip that would give you bonuses · one-use items you'd equip that would give you bonuses until the first time you succeeded with a skill check that relied on them as the best bonus-giver, at which point they'd get used up, also you could use them whether equipped or not to unlock occult-operation choices…In-game event25 Aug 20262026.8.l.5 - "SEVERE GALLERIES IN SECRET CIRCLES"- Lots of work on the look and feel of the map! You can't enjoy this properly yet while there's still only one travel destination, but the experience is more elegant when you do (vignette, Spencer bubble, fun-er button, bigger hitboxes for cities, prettier selection marker) - halved the default tooltip delay (won't affect existing installs, but you can still reduce tooltip delay in config) - mu…