Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Travelling at NightNews2026.9.m.81 - "YON LION'S ET ALBERT"
In-game event

2026.9.m.81 - "YON LION'S ET ALBERT"

Travelling at Night · published 15 Sep 2026, 09:53 UTC · build 24618883

All newsPlayers around this dateRead on Steam

We've mostly been working on new content, so this is a small patch. But we wanted to get the text size change out - both because people have been asking for it, and because I suspect it will cause some UI side-effects that we'd like to hear about.

2026.9.m.81 - "YON LION'S ET ALBERT"

- added promised TEXT SIZE option! It might well cause some oddities at larger text size! Please send us screenshots if it toes.

- toast stack now evicts oldest toasts when they'd go off the screen

- skill-check chance on aspect-y responses now mre accurate

- game guesses appropriate quality level for integrated chips slightly more accurately on first run. I hope.

- fixed T-key tooltip focus not working on non-Latin keyboard layouts

- Chi and the card players are now proper Spine animations not sprite animations

- footnote and item copy fixes

- lots of Mimata changes that really shouldn't be visible yet!

More from Travelling at Night

Other announcements

All news
In-game event2 Sep 2026## 2026.9.m.17 - "CANTILEVERED INTO LIGHT"Until this update, the game had two kinds of skill-modifying items · permanent items you'd equip that would give you bonuses · one-use items you'd equip that would give you bonuses until the first time you succeeded with a skill check that relied on them as the best bonus-giver, at which point they'd get used up, also you could use them whether equipped or not to unlock occult-operation choices…In-game event27 Aug 20262026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE"2026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE" - there are now three dialogue speeds: CALM, QUICK and CRISP. Try 'em out and see which one works for you. - related: fix for the stuttering effect in dialogue - typewriting in CALM and QUICK is much smoother (CRISP has no typewriting at all) - you can now use a mixture of Experiences rather than all of one type to increase (but not evolve) a Ski…In-game event25 Aug 20262026.8.l.5 - "SEVERE GALLERIES IN SECRET CIRCLES"- Lots of work on the look and feel of the map! You can't enjoy this properly yet while there's still only one travel destination, but the experience is more elegant when you do (vignette, Spencer bubble, fun-er button, bigger hitboxes for cities, prettier selection marker) - halved the default tooltip delay (won't affect existing installs, but you can still reduce tooltip delay in config) - mu…