
We'll be releasing another tranche of beta keys this week - so if you've signed up, you might see a key in your email. In any case, we're about to announce the date of the public demo. Not long now.
- the ending of the demo is now working properly! Travel as far as the beginning of [REDACTED]. (My pre-release-censoring code got overzealous.)
- we now have an autosave!
- manual save limit raised to 99; also, the game actually tells you when the limit kicks in
- corrupt or unreadable saves politely decline instead of breaking when you try to load them
- Inventory screen shows skill modifier effects more clearly
- wardrobe grid ordering
- IT IS HAPPENING AGAIN - remember the 'workstations no longer miaow when opened' in Book of Hours? well, items will no longer miaow when dragged to an active slot in Travelling at Night.
- cleaned up inventory/wardrobe screen
- you can now buy the Sheaf from Andrée after exiting to search your belongings
- fixed the occasional MASSIVE ITEM APPEARS glitch on inventory screen
- Vincent no longer shows mysteriously through his room shroud
- Vincent will no longer teleport gaily into the shrubbery (or will do so with less abandon, and be easier to rescue)
- assorted small bug fixes
- first-meeting conversations could be broken if you spoke to the NPC about something in their environment
- a bookcase in Antibes is easier to reach
- removed a leftover animation experiment in Aubiere's office
- the alarm clock now works properly
- fixed a bug where skills and passions pretended they needed an extra Experience to upgrade
- fixed a problem blocking purchase of some skills that started at level 0
- typo fixes