Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Travelling at NightNews2026.7.e.51 - ANTIBES CLOSED BETA
In-game event

2026.7.e.51 - ANTIBES CLOSED BETA

Travelling at Night · published 14 Jul 2026, 09:38 UTC · build 24198417

All newsPlayers around this dateRead on Steam

We'll be releasing another tranche of beta keys this week - so if you've signed up, you might see a key in your email.In any case, we're about to announce the date of the public demo. Not long now.

- the ending of the demo is now working properly! Travel as far as the beginning of [REDACTED]. (My pre-release-censoring code got overzealous.)

- we now have an autosave!

- manual save limit raised to 99; also, the game actually tells you when the limit kicks in

- corrupt or unreadable saves politely decline instead of breaking when you try to load them

- Inventory screen shows skill modifier effects more clearly

- wardrobe grid ordering

- IT IS HAPPENING AGAIN - remember the 'workstations no longer miaow when opened' in Book of Hours? well, items will no longer miaow when dragged to an active slot in Travelling at Night.

- cleaned up inventory/wardrobe screen

- you can now buy the Sheaf from Andrée after exiting to search your belongings

- fixed the occasional MASSIVE ITEM APPEARS glitch on inventory screen

- Vincent no longer shows mysteriously through his room shroud

- Vincent will no longer teleport gaily into the shrubbery (or will do so with less abandon, and be easier to rescue)

- assorted small bug fixes

- first-meeting conversations could be broken if you spoke to the NPC about something in their environment

- a bookcase in Antibes is easier to reach

- removed a leftover animation experiment in Aubiere's office

- the alarm clock now works properly

- fixed a bug where skills and passions pretended they needed an extra Experience to upgrade

- fixed a problem blocking purchase of some skills that started at level 0

- typo fixes

More from Travelling at Night

Other announcements

All news
In-game event15 Sep 20262026.9.m.81 - "YON LION'S ET ALBERT"We've mostly been working on new content, so this is a small patch. But we wanted to get the text size change out - both because people have been asking for it, and because I suspect it will cause some UI side-effects that we'd like to hear about. 2026.9.m.81 - "YON LION'S ET ALBERT" - added promised TEXT SIZE option! It might well cause some oddities at larger text size! Please send us screens…In-game event2 Sep 2026## 2026.9.m.17 - "CANTILEVERED INTO LIGHT"Until this update, the game had two kinds of skill-modifying items · permanent items you'd equip that would give you bonuses · one-use items you'd equip that would give you bonuses until the first time you succeeded with a skill check that relied on them as the best bonus-giver, at which point they'd get used up, also you could use them whether equipped or not to unlock occult-operation choices…In-game event27 Aug 20262026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE"2026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE" - there are now three dialogue speeds: CALM, QUICK and CRISP. Try 'em out and see which one works for you. - related: fix for the stuttering effect in dialogue - typewriting in CALM and QUICK is much smoother (CRISP has no typewriting at all) - you can now use a mixture of Experiences rather than all of one type to increase (but not evolve) a Ski…